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radeonsi: simplify and fix enable_tc_compatible_htile_next_clear logic
It looks like it was broken and might have been responsible for the Blender corruption. Just do a full decompression and change to TC-compatible HTILE after that even if we don't end up doing fast clear here. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32885>
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1 changed files with 21 additions and 59 deletions
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@ -905,70 +905,32 @@ static void si_fast_clear(struct si_context *sctx, unsigned *buffers,
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/* Transition from TC-incompatible to TC-compatible HTILE if requested. */
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if (zstex->enable_tc_compatible_htile_next_clear) {
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/* If both depth and stencil are present, they must be cleared together. */
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if ((*buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL ||
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(*buffers & PIPE_CLEAR_DEPTH && (!zstex->surface.has_stencil ||
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zstex->htile_stencil_disabled))) {
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/* The conversion from TC-incompatible to TC-compatible can only be done in one clear. */
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assert(zstex->buffer.b.b.last_level == 0);
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assert(!zstex->tc_compatible_htile);
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assert(zstex->buffer.b.b.last_level == 0);
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assert(!zstex->tc_compatible_htile);
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/* Enable TC-compatible HTILE. */
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zstex->enable_tc_compatible_htile_next_clear = false;
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zstex->tc_compatible_htile = true;
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/* Decompress both depth and stencil. TC-compatible HTILE uses slightly different
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* compression, so we must decompress before we change it.
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*
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* The clear isn't just memset. It still reads HTILE and decides what to do based on that.
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* We need to decompress fully, so that HTILE doesn't contain any compression flags.
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*/
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si_decompress_subresource(&sctx->b, zsbuf->texture, PIPE_MASK_ZS, 0, 0,
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util_max_layer(zsbuf->texture, 0), false);
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/* Update the framebuffer state to reflect the change. */
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sctx->framebuffer.DB_has_shader_readable_metadata = true;
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sctx->framebuffer.dirty_zsbuf = true;
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si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
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/* Enable TC-compatible HTILE. */
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zstex->enable_tc_compatible_htile_next_clear = false;
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zstex->tc_compatible_htile = true;
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/* Update all sampler views and shader images in all contexts. */
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p_atomic_inc(&sctx->screen->dirty_tex_counter);
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/* Update the framebuffer state to reflect the change. */
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sctx->framebuffer.DB_has_shader_readable_metadata = true;
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sctx->framebuffer.dirty_zsbuf = true;
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si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
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/* Perform the clear here if possible, else clear to uncompressed. */
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uint32_t clear_value;
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/* Update all sampler views and shader images in all contexts. */
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p_atomic_inc(&sctx->screen->dirty_tex_counter);
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}
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if (zstex->htile_stencil_disabled || !zstex->surface.has_stencil) {
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if (si_can_fast_clear_depth(zstex, level, depth, *buffers)) {
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/* Z-only clear. */
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clear_value = si_get_htile_clear_value(zstex, depth);
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*buffers &= ~PIPE_CLEAR_DEPTH;
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zstex->depth_cleared_level_mask_once |= BITFIELD_BIT(level);
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zstex->depth_cleared_level_mask |= BITFIELD_BIT(level);
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update_db_depth_clear = true;
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}
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} else if ((*buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
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if (si_can_fast_clear_depth(zstex, level, depth, *buffers) &&
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si_can_fast_clear_stencil(zstex, level, stencil, *buffers)) {
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/* Combined Z+S clear. */
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clear_value = si_get_htile_clear_value(zstex, depth);
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*buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
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zstex->depth_cleared_level_mask_once |= BITFIELD_BIT(level);
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zstex->depth_cleared_level_mask |= BITFIELD_BIT(level);
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zstex->stencil_cleared_level_mask_once |= BITFIELD_BIT(level);
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update_db_depth_clear = true;
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update_db_stencil_clear = true;
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}
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}
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if (!update_db_depth_clear) {
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/* Clear to uncompressed, so that it doesn't contain values incompatible
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* with the new TC-compatible HTILE setting.
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*
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* 0xfffff30f = uncompressed Z + S
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* 0xfffc000f = uncompressed Z only
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*/
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clear_value = !zstex->htile_stencil_disabled ? 0xfffff30f : 0xfffc000f;
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}
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zstex->need_flush_after_depth_decompression = sctx->gfx_level == GFX10_3;
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assert(num_clears < ARRAY_SIZE(info));
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si_init_buffer_clear(&info[num_clears++], &zstex->buffer.b.b,
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zstex->surface.meta_offset, zstex->surface.meta_size, clear_value);
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clear_types |= SI_CLEAR_TYPE_HTILE;
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}
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} else if (num_clears || !fb_too_small) {
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if (num_clears || !fb_too_small) {
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/* This is where the HTILE buffer clear is done.
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*
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* If there is no clear scheduled and the framebuffer size is too small, we should use
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