Merge branch 'mesa_7_5_branch' into mesa_7_6_branch

This commit is contained in:
Brian Paul 2009-09-24 10:52:15 -06:00
commit 7549a8397b
3 changed files with 18 additions and 12 deletions

View file

@ -1555,17 +1555,12 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_TXB: /* GL_ARB_fragment_program only */
/* Texel lookup with LOD bias */
{
const GLuint unit = machine->Samplers[inst->TexSrcUnit];
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLfloat texcoord[4], color[4], lodBias;
fetch_vector4(&inst->SrcReg[0], machine, texcoord);
/* texcoord[3] is the bias to add to lambda */
lodBias = texUnit->LodBias + texcoord[3];
if (texUnit->_Current) {
lodBias += texUnit->_Current->LodBias;
}
lodBias = texcoord[3];
fetch_texel(ctx, machine, inst, texcoord, lodBias, color);

View file

@ -328,23 +328,29 @@ get_arrays_bounds(const struct st_vertex_program *vp,
const GLubyte **low, const GLubyte **high)
{
const GLubyte *low_addr = NULL;
const GLubyte *high_addr = NULL;
GLuint attr;
GLint stride;
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const GLint stride = arrays[mesaAttr]->StrideB;
const GLubyte *start = arrays[mesaAttr]->Ptr;
stride = arrays[mesaAttr]->StrideB;
const unsigned sz = (arrays[mesaAttr]->Size *
_mesa_sizeof_type(arrays[mesaAttr]->Type));
const GLubyte *end = start + (max_index * stride) + sz;
if (attr == 0) {
low_addr = start;
high_addr = end;
}
else {
low_addr = MIN2(low_addr, start);
high_addr = MAX2(high_addr, end);
}
}
*low = low_addr;
*high = low_addr + (max_index + 1) * stride;
*high = high_addr;
}

View file

@ -89,6 +89,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
* Fetch a texel with the given partial derivatives to compute a level
* of detail in the mipmap.
* Called via machine->FetchTexelDeriv()
* \param lodBias the lod bias which may be specified by a TXB instruction,
* otherwise zero.
*/
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
@ -96,7 +98,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
GLfloat lodBias, GLuint unit, GLfloat color[4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *texObj = texUnit->_Current;
if (texObj) {
const struct gl_texture_image *texImg =
@ -108,10 +111,12 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */
texdx[3], texdy[2], /* dq/dx, dq/dy */
texdx[3], texdy[3], /* dq/dx, dq/dy */
texW, texH,
texcoord[0], texcoord[1], texcoord[3],
1.0F / texcoord[3]) + lodBias;
1.0F / texcoord[3]);
lambda += lodBias + texUnit->LodBias + texObj->LodBias;
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);