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i965: Rewrite the comment describing the query object support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 12 additions and 10 deletions
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@ -25,18 +25,20 @@
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*
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*/
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/** @file support for ARB_query_object
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/** @file brw_queryobj.c
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*
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* ARB_query_object is implemented by using the PIPE_CONTROL command to stall
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* execution on the completion of previous depth tests, and write the
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* current PS_DEPTH_COUNT to a buffer object.
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* Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
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* GL_EXT_transform_feedback, and friends).
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*
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* We use before and after counts when drawing during a query so that
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* we don't pick up other clients' query data in ours. To reduce overhead,
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* a single BO is used to record the query data for all active queries at
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* once. This also gives us a simple bound on how much batchbuffer space is
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* required for handling queries, so that we can be sure that we won't
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* have to emit a batchbuffer without getting the ending PS_DEPTH_COUNT.
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* The hardware provides a PIPE_CONTROL command that can report the number of
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* fragments that passed the depth test, or the hardware timer. They are
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* appropriately synced with the stage of the pipeline for our extensions'
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* needs.
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*
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* To avoid getting samples from another context's rendering in our results,
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* we capture the counts at the start and end of every batchbuffer while the
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* query is active, and sum up the differences. (We should do so for
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* GL_TIME_ELAPSED as well, but don't).
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*/
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#include "main/imports.h"
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