d3d1x: add support for buffer views

This commit is contained in:
Christoph Bumiller 2011-10-13 22:29:12 +02:00
parent 1fc5aee8ff
commit 74ff845e33

View file

@ -1112,6 +1112,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
assert(templat.u.tex.last_level >= templat.u.tex.first_level);
break;
case D3D11_SRV_DIMENSION_BUFFER:
templat.u.buf.first_element = desc->Buffer.ElementOffset;
templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
return E_NOTIMPL;
@ -1221,6 +1224,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
break;
case D3D11_RTV_DIMENSION_BUFFER:
templat.u.buf.first_element = desc->Buffer.ElementOffset;
templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
return E_NOTIMPL;