panfrost/midgard: Use Gallium framebuffer formats

Ideally, we would keep Galliumisms far away from the compiler;
unfortunately, Mesa hasn't standardized on system of format codes to be
shared across APIs and across drivers, so using Gallium formats is our
best bet in the short run.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-02 06:28:47 -07:00
parent 2157fe967a
commit 74fd914a89

View file

@ -40,9 +40,10 @@
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "nir_lower_blend.h"
#include "util/u_format.h"
static nir_ssa_def *
nir_float_to_native(nir_builder *b, nir_ssa_def *c_float)
nir_float_to_unorm8(nir_builder *b, nir_ssa_def *c_float)
{
/* First, we degrade quality to fp16; we don't need the extra bits */
nir_ssa_def *degraded = nir_f2f16(b, c_float);
@ -58,7 +59,7 @@ nir_float_to_native(nir_builder *b, nir_ssa_def *c_float)
}
static nir_ssa_def *
nir_native_to_float(nir_builder *b, nir_ssa_def *c_native)
nir_unorm8_to_float(nir_builder *b, nir_ssa_def *c_native)
{
/* First, we convert up from u8 to f16 */
nir_ssa_def *converted = nir_u2f16(b, nir_u2u16(b, c_native));
@ -69,12 +70,44 @@ nir_native_to_float(nir_builder *b, nir_ssa_def *c_native)
return scaled;
}
static nir_ssa_def *
nir_float_to_native(nir_builder *b,
nir_ssa_def *c_float,
const struct util_format_description *desc)
{
if (util_format_is_unorm8(desc))
return nir_float_to_unorm8(b, c_float);
else {
printf("%s\n", desc->name);
unreachable("Unknown format name");
}
}
static nir_ssa_def *
nir_native_to_float(nir_builder *b,
nir_ssa_def *c_native,
const struct util_format_description *desc)
{
if (util_format_is_unorm8(desc))
return nir_unorm8_to_float(b, c_native);
else {
printf("%s\n", desc->name);
unreachable("Unknown format name");
}
}
void
nir_lower_framebuffer(nir_shader *shader)
{
/* Blend shaders are represented as special fragment shaders */
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
enum pipe_format format = PIPE_FORMAT_R8G8B8A8_UNORM;
const struct util_format_description *format_desc =
util_format_description(format);
nir_foreach_function(func, shader) {
nir_foreach_block(block, func->impl) {
nir_foreach_instr_safe(instr, block) {
@ -106,7 +139,7 @@ nir_lower_framebuffer(nir_shader *shader)
nir_ssa_def *c_nir = nir_ssa_for_src(&b, intr->src[1], 4);
/* Format convert */
nir_ssa_def *converted = nir_float_to_native(&b, c_nir);
nir_ssa_def *converted = nir_float_to_native(&b, c_nir, format_desc);
/* Rewrite to use a native store by creating a new intrinsic */
nir_intrinsic_instr *new =
@ -137,7 +170,7 @@ nir_lower_framebuffer(nir_shader *shader)
/* Convert the raw value */
nir_ssa_def *raw = &new->dest.ssa;
nir_ssa_def *converted = nir_native_to_float(&b, raw);
nir_ssa_def *converted = nir_native_to_float(&b, raw, format_desc);
/* Rewrite to use the converted value */
nir_src rewritten = nir_src_for_ssa(converted);