mesa: Free uniforms correclty.

This is an array of uniforms, not a single one.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit e2e9b4b10f)
This commit is contained in:
Antoine Labour 2012-05-24 18:15:44 -07:00 committed by Ian Romanick
parent 09c746f2dc
commit 74f21adbb7

View file

@ -277,7 +277,8 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
if (shProg->UniformStorage) {
_mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
for (unsigned i = 0; i < shProg->NumUserUniformStorage; ++i)
_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
shProg->NumUserUniformStorage = 0;
shProg->UniformStorage = NULL;