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mesa: fix bindless uniform samplers update
According to the comment below some extra magic is needed for bindless samplers, so don't do an early return in this case. Fixes:736f1f70ab("mesa: skip redundant uniform updates for glUniform") Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4806 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11930> (cherry picked from commit8be61e8a9e)
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2 changed files with 5 additions and 2 deletions
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@ -868,7 +868,7 @@
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"description": "mesa: fix bindless uniform samplers update",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "736f1f70ab8a7995041a707d28d0e1a5f2940f4c"
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},
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@ -1340,7 +1340,10 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
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ctx_flushed = true;
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}
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}
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if (!ctx_flushed)
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/* Return early if possible. Bindless samplers need to be processed
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* because of the !sampler->bound codepath below.
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*/
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if (!ctx_flushed && !(uni->type->is_sampler() && uni->is_bindless))
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return; /* no change in uniform values */
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/* If the uniform is a sampler, do the extra magic necessary to propagate
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