move to four component calculation for idct code

This commit is contained in:
Christian König 2010-11-30 00:14:59 +01:00
parent 69f53c3dc8
commit 74c71f09f3

View file

@ -137,56 +137,15 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords)
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void
fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
struct ureg_src start, struct ureg_src block, float height)
{
struct ureg_dst t_tc, tmp;
unsigned i, j;
t_tc = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
m[0] = ureg_DECL_temporary(shader);
m[1] = ureg_DECL_temporary(shader);
/*
* t_tc.x = right_side ? start.x : tc.x
* t_tc.y = right_side ? tc.y : start.y
* m[0..1].xyzw = tex(t_tc++, sampler)
*/
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
#else
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
#endif
for(i = 0; i < 2; ++i) {
for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
if(i != 1 || j != 3) /* skip the last add */
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height));
}
}
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
}
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
struct ureg_src start, bool right_side, float width)
struct ureg_src start, struct ureg_src block,
bool right_side, bool transposed, float size)
{
struct ureg_dst t_tc;
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
t_tc = ureg_DECL_temporary(shader);
m[0] = ureg_DECL_temporary(shader);
@ -197,17 +156,23 @@ fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
* t_tc.y = right_side ? tc.y : start.y
* m[0..1] = tex(t_tc++, sampler)
*/
if(right_side) {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_X));
if(!right_side) {
ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
} else {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
}
ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / width));
ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
#else
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
#endif
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_release_temporary(shader, t_tc);
}
@ -228,7 +193,9 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2
*/
ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
ureg_ADD(shader, dst, ureg_src(tmp[0]), ureg_src(tmp[1]));
ureg_ADD(shader, dst,
ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
for(i = 0; i < 2; ++i) {
ureg_release_temporary(shader, tmp[i]);
@ -262,8 +229,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0);
fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0);
fetch_four(shader, m[0], block, sampler[0], start[0], block, false, false, transpose->width0);
fetch_four(shader, m[1], tex, sampler[1], start[1], block, true, false, intermediate->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -290,13 +257,13 @@ create_matrix_frag_shader(struct vl_idct *idct)
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src tex, block, sampler[2];
struct ureg_src start[2];
struct ureg_dst l[2], r[2];
struct ureg_dst l[4][2], r[2];
struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
unsigned i;
unsigned i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
@ -305,8 +272,8 @@ create_matrix_frag_shader(struct vl_idct *idct)
t_tc = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
sampler[0] = ureg_DECL_sampler(shader, 1);
sampler[1] = ureg_DECL_sampler(shader, 0);
@ -317,30 +284,44 @@ create_matrix_frag_shader(struct vl_idct *idct)
for (i = 0; i < NR_RENDER_TARGETS; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
/* pixel center is at 0.5 not 0.0 !!! */
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
tex, ureg_imm1f(shader, -2.0f / source->height0));
for (i = 0; i < 4; ++i) {
fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
if(i != 3)
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
}
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
#if NR_RENDER_TARGETS == 8
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
#elif NR_RENDER_TARGETS == 1
fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
#else
#error invalid number of render targets
#endif
matrix_mul(shader, fragment[i], l, r);
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
}
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
for (i = 0; i < 4; ++i) {
ureg_release_temporary(shader, l[i][0]);
ureg_release_temporary(shader, l[i][1]);
}
ureg_END(shader);
@ -420,8 +401,9 @@ init_buffers(struct vl_idct *idct)
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16_SNORM;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
template.height0 = idct->destination->height0 / 4;
template.depth0 = NR_RENDER_TARGETS;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);