mesa: add OES_texture_buffer and EXT_texture_buffer extension to table

We need to add a new bit since the GL ES exts require functionality from
a combination of texture buffer extensions as well as images (for
imageBuffer) support. Additionally, not all GPUs support all the texture
buffer functionality (e.g. rgb32 isn't supported by nv50).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ilia Mirkin 2016-02-27 16:06:42 -05:00
parent 659beca666
commit 74b76c08a3
2 changed files with 3 additions and 0 deletions

View file

@ -228,6 +228,7 @@ EXT(EXT_texture , dummy_true
EXT(EXT_texture3D , dummy_true , GLL, x , x , x , 1996)
EXT(EXT_texture_array , EXT_texture_array , GLL, GLC, x , x , 2006)
EXT(EXT_texture_border_clamp , ARB_texture_border_clamp , x , x , x , ES2, 2014)
EXT(EXT_texture_buffer , OES_texture_buffer , x , x , x , 31, 2014)
EXT(EXT_texture_compression_dxt1 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2004)
EXT(EXT_texture_compression_latc , EXT_texture_compression_latc , GLL, x , x , x , 2006)
EXT(EXT_texture_compression_rgtc , ARB_texture_compression_rgtc , GLL, GLC, x , x , 2004)
@ -339,6 +340,7 @@ EXT(OES_stencil_wrap , dummy_true
EXT(OES_surfaceless_context , dummy_true , x , x , ES1, ES2, 2012)
EXT(OES_texture_3D , dummy_true , x , x , x , ES2, 2005)
EXT(OES_texture_border_clamp , ARB_texture_border_clamp , x , x , x , ES2, 2014)
EXT(OES_texture_buffer , OES_texture_buffer , x , x , x , 31, 2014)
EXT(OES_texture_cube_map , ARB_texture_cube_map , x , x , ES1, x , 2007)
EXT(OES_texture_env_crossbar , ARB_texture_env_crossbar , x , x , ES1, x , 2005)
EXT(OES_texture_float , OES_texture_float , x , x , x , ES2, 2005)

View file

@ -3895,6 +3895,7 @@ struct gl_extensions
GLboolean EXT_timer_query;
GLboolean EXT_vertex_array_bgra;
GLboolean OES_standard_derivatives;
GLboolean OES_texture_buffer;
/* vendor extensions */
GLboolean AMD_performance_monitor;
GLboolean AMD_pinned_memory;