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gallium: adjust the code in update_textures() to look more like update_samplers()
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parent
fe1c9c0585
commit
74a6a46b74
1 changed files with 7 additions and 8 deletions
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@ -47,19 +47,18 @@
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static void
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update_textures(struct st_context *st)
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{
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/* ST_NEW_FRAGMENT_PROGRAM
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*/
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struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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GLuint unit;
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GLuint su;
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st->state.num_textures = 0;
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for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
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const GLuint su = fprog->Base.SamplerUnits[unit];
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for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
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struct pipe_texture *pt = NULL;
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if (fprog->Base.SamplersUsed & (1 << su)) {
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struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
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const GLuint texUnit = fprog->Base.SamplerUnits[su];
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struct gl_texture_object *texObj
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= st->ctx->Texture.Unit[texUnit]._Current;
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struct st_texture_object *stObj = st_texture_object(texObj);
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if (texObj) {
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@ -71,13 +70,13 @@ update_textures(struct st_context *st)
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continue;
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}
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st->state.num_textures = unit + 1;
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st->state.num_textures = su + 1;
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}
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pt = st_get_stobj_texture(stObj);
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}
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pipe_texture_reference(&st->state.sampler_texture[unit], pt);
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pipe_texture_reference(&st->state.sampler_texture[su], pt);
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}
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st->pipe->set_sampler_textures(st->pipe, st->state.num_textures,
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