[g3dvl] use only one vertex element for ycbcr z-coord

This commit is contained in:
Christian König 2010-11-11 12:32:44 +01:00
parent 4c90c039f0
commit 745906257a

View file

@ -100,7 +100,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
{
struct ureg_program *shader;
struct ureg_src norm, mbs;
struct ureg_src vrect, vpos, vtex[3], vmv[4];
struct ureg_src vrect, vpos, vtex, vmv[4];
struct ureg_dst t_vpos, scale;
struct ureg_dst o_vpos, o_vtex[3], o_vmv[4], o_line;
unsigned i, j, count;
@ -118,24 +118,23 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
vrect = ureg_DECL_vs_input(shader, 0);
vpos = ureg_DECL_vs_input(shader, 1);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
vtex = ureg_DECL_vs_input(shader, 2);
for (i = 0; i < 3; ++i) {
vtex[i] = ureg_DECL_vs_input(shader, 2 + i);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
for (i = 0; i < 3; ++i)
o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1 + i);
}
count=0;
for (i = 0; i < ref_frames; ++i) {
for (j = 0; j < 2; ++j) {
if(j < mv_per_frame) {
vmv[count] = ureg_DECL_vs_input(shader, 5 + i * 2 + j);
vmv[count] = ureg_DECL_vs_input(shader, 3 + i * 2 + j);
o_vmv[count] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 4 + count);
count++;
}
/* workaround for r600g */
else if(ref_frames == 2)
ureg_DECL_vs_input(shader, 5 + i * 2 + j);
ureg_DECL_vs_input(shader, 3 + i * 2 + j);
}
}
@ -149,7 +148,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
* o_vpos.zw = vpos
*
* o_vtex[0..2].xy = t_vpos
* o_vtex[0..2].z = vtex[0..2].z
* o_vtex[0..2].z = vtex[0..2].[xyz]
*
* if(count > 0) { // Apply motion vectors
* scale = norm * 0.5;
@ -170,7 +169,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
for (i = 0; i < 3; ++i) {
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), ureg_scalar(vtex[i], TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_X + i));
}
if(count > 0) {
@ -605,7 +604,7 @@ static bool
init_buffers(struct vl_mpeg12_mc_renderer *r)
{
struct pipe_resource template;
struct pipe_vertex_element vertex_elems[9];
struct pipe_vertex_element vertex_elems[7];
struct pipe_sampler_view sampler_view;
const unsigned mbw =
@ -711,51 +710,39 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
vertex_elems[1].vertex_buffer_index = 1;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Luma, texcoord element */
/* y, cr, cb z-coordinate element */
vertex_elems[2].src_offset = sizeof(struct vertex2f);
vertex_elems[2].instance_divisor = 0;
vertex_elems[2].vertex_buffer_index = 1;
vertex_elems[2].src_format = PIPE_FORMAT_R32_FLOAT;
/* Chroma Cr texcoord element */
vertex_elems[3].src_offset = sizeof(struct vertex2f) + sizeof(float);
vertex_elems[3].instance_divisor = 0;
vertex_elems[3].vertex_buffer_index = 1;
vertex_elems[3].src_format = PIPE_FORMAT_R32_FLOAT;
/* Chroma Cb texcoord element */
vertex_elems[4].src_offset = sizeof(struct vertex2f) + sizeof(float) * 2;
vertex_elems[4].instance_divisor = 0;
vertex_elems[4].vertex_buffer_index = 1;
vertex_elems[4].src_format = PIPE_FORMAT_R32_FLOAT;
vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* First ref surface top field texcoord element */
vertex_elems[5].src_offset = 0;
vertex_elems[5].instance_divisor = 0;
vertex_elems[5].vertex_buffer_index = 2;
vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[3].src_offset = 0;
vertex_elems[3].instance_divisor = 0;
vertex_elems[3].vertex_buffer_index = 2;
vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* First ref surface bottom field texcoord element */
vertex_elems[6].src_offset = sizeof(struct vertex2f);
vertex_elems[6].instance_divisor = 0;
vertex_elems[6].vertex_buffer_index = 2;
vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[4].src_offset = sizeof(struct vertex2f);
vertex_elems[4].instance_divisor = 0;
vertex_elems[4].vertex_buffer_index = 2;
vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface top field texcoord element */
vertex_elems[7].src_offset = 0;
vertex_elems[7].instance_divisor = 0;
vertex_elems[7].vertex_buffer_index = 3;
vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[5].src_offset = 0;
vertex_elems[5].instance_divisor = 0;
vertex_elems[5].vertex_buffer_index = 3;
vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface bottom field texcoord element */
vertex_elems[8].src_offset = sizeof(struct vertex2f);
vertex_elems[8].instance_divisor = 0;
vertex_elems[8].vertex_buffer_index = 3;
vertex_elems[8].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[6].src_offset = sizeof(struct vertex2f);
vertex_elems[6].instance_divisor = 0;
vertex_elems[6].vertex_buffer_index = 3;
vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 5, vertex_elems);
r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 9, vertex_elems);
r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 3, vertex_elems);
r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 5, vertex_elems);
r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
r->vs_const_buf = pipe_buffer_create
(