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main: Fix block index when mixing UBO and SSBO blocks
Since we store both in UniformBlocks, we can't just compute the index by subtracting the array address start, we need to count the number of buffers of the approriate type. v2: - Just fall back to calc_resource_index (Tapani) Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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1 changed files with 2 additions and 3 deletions
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@ -611,11 +611,10 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
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return GL_INVALID_INDEX;
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switch (res->Type) {
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case GL_UNIFORM_BLOCK:
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case GL_SHADER_STORAGE_BLOCK:
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return RESOURCE_UBO(res)- shProg->UniformBlocks;
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case GL_ATOMIC_COUNTER_BUFFER:
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return RESOURCE_ATC(res) - shProg->AtomicBuffers;
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case GL_UNIFORM_BLOCK:
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case GL_SHADER_STORAGE_BLOCK:
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case GL_TRANSFORM_FEEDBACK_VARYING:
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default:
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return calc_resource_index(shProg, res);
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