svga: fix comment for emit_adjusted_vertex_attribs()

This commit is contained in:
Brian Paul 2014-04-17 16:15:37 -06:00
parent cb34575e19
commit 744d2a225d

View file

@ -3525,9 +3525,9 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
/**
* Emit code to invert the T component of the incoming texture coordinate.
* This is used for drawing point sprites when
* pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
* Emit code to adjust vertex shader inputs/attributes:
* - Change range from [0,1] to [-1,1] (for normalized byte/short attribs).
* - Set attrib W component = 1.
*/
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)