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https://gitlab.freedesktop.org/mesa/mesa.git
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mesa: inline draw validate functions
This just moves the functions to draw.c. Our CPU overhead is so low now that this increases performance by a few %. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798>
This commit is contained in:
parent
de2f0b7ce3
commit
743b912f9d
3 changed files with 763 additions and 849 deletions
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@ -135,6 +135,769 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
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}
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/**
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* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
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* etc? Also, do additional checking related to transformation feedback.
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* Note: this function cannot be called during glNewList(GL_COMPILE) because
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* this code depends on current transform feedback state.
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* Also, do additional checking related to tessellation shaders.
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*/
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static GLenum
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valid_prim_mode_custom(struct gl_context *ctx, GLenum mode,
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GLbitfield valid_prim_mask)
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{
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/* All primitive type enums are less than 32, so we can use the shift. */
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if (mode >= 32 || !((1u << mode) & valid_prim_mask)) {
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/* If the primitive type is not in SupportedPrimMask, set GL_INVALID_ENUM,
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* else set DrawGLError (e.g. GL_INVALID_OPERATION).
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*/
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return mode >= 32 || !((1u << mode) & ctx->SupportedPrimMask) ?
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GL_INVALID_ENUM : ctx->DrawGLError;
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}
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return GL_NO_ERROR;
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}
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GLenum
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_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode)
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{
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return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMask);
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}
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static GLenum
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valid_prim_mode_indexed(struct gl_context *ctx, GLenum mode)
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{
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return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMaskIndexed);
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}
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/**
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* Verify that the element type is valid.
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*
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* Generates \c GL_INVALID_ENUM and returns \c false if it is not.
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*/
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static GLenum
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valid_elements_type(struct gl_context *ctx, GLenum type)
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{
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/* GL_UNSIGNED_BYTE = 0x1401
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* GL_UNSIGNED_SHORT = 0x1403
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* GL_UNSIGNED_INT = 0x1405
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*
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* The trick is that bit 1 and bit 2 mean USHORT and UINT, respectively.
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* After clearing those two bits (with ~6), we should get UBYTE.
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* Both bits can't be set, because the enum would be greater than UINT.
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*/
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if (!(type <= GL_UNSIGNED_INT && (type & ~6) == GL_UNSIGNED_BYTE))
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return GL_INVALID_ENUM;
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return GL_NO_ERROR;
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}
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static GLenum
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validate_DrawElements_common(struct gl_context *ctx, GLenum mode,
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GLsizei count, GLsizei numInstances, GLenum type,
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const GLvoid *indices)
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{
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if (count < 0 || numInstances < 0)
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return GL_INVALID_VALUE;
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GLenum error = valid_prim_mode_indexed(ctx, mode);
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if (error)
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return error;
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return valid_elements_type(ctx, type);
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}
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/**
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* Error checking for glDrawElements(). Includes parameter checking
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* and VBO bounds checking.
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* \return GL_TRUE if OK to render, GL_FALSE if error found
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*/
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static GLboolean
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_mesa_validate_DrawElements(struct gl_context *ctx,
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GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices)
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{
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GLenum error = validate_DrawElements_common(ctx, mode, count, 1, type,
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indices);
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if (error)
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_mesa_error(ctx, error, "glDrawElements");
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return !error;
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}
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/**
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* Error checking for glMultiDrawElements(). Includes parameter checking
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* and VBO bounds checking.
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* \return GL_TRUE if OK to render, GL_FALSE if error found
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*/
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static GLboolean
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_mesa_validate_MultiDrawElements(struct gl_context *ctx,
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GLenum mode, const GLsizei *count,
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GLenum type, const GLvoid * const *indices,
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GLsizei primcount)
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{
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GLenum error;
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/*
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* Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says:
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*
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* "If a negative number is provided where an argument of type sizei or
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* sizeiptr is specified, an INVALID_VALUE error is generated."
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*
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* and in the same section:
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*
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* "In other cases, there are no side effects unless otherwise noted;
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* the command which generates the error is ignored so that it has no
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* effect on GL state or framebuffer contents."
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*
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* Hence, check both primcount and all the count[i].
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*/
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if (primcount < 0) {
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error = GL_INVALID_VALUE;
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} else {
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error = valid_prim_mode_indexed(ctx, mode);
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if (!error) {
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error = valid_elements_type(ctx, type);
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if (!error) {
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for (int i = 0; i < primcount; i++) {
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if (count[i] < 0) {
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error = GL_INVALID_VALUE;
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break;
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}
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}
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}
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}
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}
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if (error)
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_mesa_error(ctx, error, "glMultiDrawElements");
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/* Not using a VBO for indices, so avoid NULL pointer derefs later.
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*/
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if (!ctx->Array.VAO->IndexBufferObj) {
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for (int i = 0; i < primcount; i++) {
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if (!indices[i])
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return GL_FALSE;
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}
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}
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return !error;
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}
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/**
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* Error checking for glDrawRangeElements(). Includes parameter checking
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* and VBO bounds checking.
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* \return GL_TRUE if OK to render, GL_FALSE if error found
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*/
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static GLboolean
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_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
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GLuint start, GLuint end,
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GLsizei count, GLenum type,
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const GLvoid *indices)
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{
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GLenum error;
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if (end < start) {
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error = GL_INVALID_VALUE;
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} else {
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error = validate_DrawElements_common(ctx, mode, count, 1, type, indices);
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}
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if (error)
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_mesa_error(ctx, error, "glDrawRangeElements");
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return !error;
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}
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static bool
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need_xfb_remaining_prims_check(const struct gl_context *ctx)
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{
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/* From the GLES3 specification, section 2.14.2 (Transform Feedback
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* Primitive Capture):
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*
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* The error INVALID_OPERATION is generated by DrawArrays and
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* DrawArraysInstanced if recording the vertices of a primitive to the
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* buffer objects being used for transform feedback purposes would result
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* in either exceeding the limits of any buffer object’s size, or in
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* exceeding the end position offset + size − 1, as set by
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* BindBufferRange.
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*
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* This is in contrast to the behaviour of desktop GL, where the extra
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* primitives are silently dropped from the transform feedback buffer.
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*
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* This text is removed in ES 3.2, presumably because it's not really
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* implementable with geometry and tessellation shaders. In fact,
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* the OES_geometry_shader spec says:
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*
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* "(13) Does this extension change how transform feedback operates
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* compared to unextended OpenGL ES 3.0 or 3.1?
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*
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* RESOLVED: Yes. Because dynamic geometry amplification in a geometry
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* shader can make it difficult if not impossible to predict the amount
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* of geometry that may be generated in advance of executing the shader,
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* the draw-time error for transform feedback buffer overflow conditions
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* is removed and replaced with the GL behavior (primitives are not
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* written and the corresponding counter is not updated)..."
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*/
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return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
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!_mesa_has_OES_geometry_shader(ctx) &&
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!_mesa_has_OES_tessellation_shader(ctx);
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}
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/**
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* Figure out the number of transform feedback primitives that will be output
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* considering the drawing mode, number of vertices, and instance count,
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* assuming that no geometry shading is done and primitive restart is not
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* used.
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*
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* This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
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* and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
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* pre-validate draw calls in GLES3 (where draw calls only succeed if there is
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* enough room in the transform feedback buffer for the result).
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*/
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static size_t
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count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
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{
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size_t num_primitives;
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switch (mode) {
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case GL_POINTS:
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num_primitives = count;
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break;
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case GL_LINE_STRIP:
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num_primitives = count >= 2 ? count - 1 : 0;
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break;
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case GL_LINE_LOOP:
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num_primitives = count >= 2 ? count : 0;
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break;
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case GL_LINES:
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num_primitives = count / 2;
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break;
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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num_primitives = count >= 3 ? count - 2 : 0;
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break;
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case GL_TRIANGLES:
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num_primitives = count / 3;
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break;
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case GL_QUAD_STRIP:
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num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
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break;
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case GL_QUADS:
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num_primitives = (count / 4) * 2;
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break;
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case GL_LINES_ADJACENCY:
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num_primitives = count / 4;
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break;
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case GL_LINE_STRIP_ADJACENCY:
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num_primitives = count >= 4 ? count - 3 : 0;
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break;
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case GL_TRIANGLES_ADJACENCY:
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num_primitives = count / 6;
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break;
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case GL_TRIANGLE_STRIP_ADJACENCY:
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num_primitives = count >= 6 ? (count - 4) / 2 : 0;
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break;
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default:
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assert(!"Unexpected primitive type in count_tessellated_primitives");
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num_primitives = 0;
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break;
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}
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return num_primitives * num_instances;
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}
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static GLenum
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validate_draw_arrays(struct gl_context *ctx,
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GLenum mode, GLsizei count, GLsizei numInstances)
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{
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if (count < 0 || numInstances < 0)
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return GL_INVALID_VALUE;
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GLenum error = _mesa_valid_prim_mode(ctx, mode);
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if (error)
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return error;
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if (need_xfb_remaining_prims_check(ctx)) {
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struct gl_transform_feedback_object *xfb_obj
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= ctx->TransformFeedback.CurrentObject;
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size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
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if (xfb_obj->GlesRemainingPrims < prim_count)
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return GL_INVALID_OPERATION;
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xfb_obj->GlesRemainingPrims -= prim_count;
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}
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return GL_NO_ERROR;
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}
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/**
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* Called from the tnl module to error check the function parameters and
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* verify that we really can draw something.
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* \return GL_TRUE if OK to render, GL_FALSE if error found
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*/
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static GLboolean
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_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
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{
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GLenum error = validate_draw_arrays(ctx, mode, count, 1);
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if (error)
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_mesa_error(ctx, error, "glDrawArrays");
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if (count == 0)
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return false;
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return !error;
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}
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static GLboolean
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_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
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GLsizei count, GLsizei numInstances)
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{
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GLenum error;
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if (first < 0) {
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error = GL_INVALID_VALUE;
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} else {
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error = validate_draw_arrays(ctx, mode, count, numInstances);
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}
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if (error)
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_mesa_error(ctx, error, "glDrawArraysInstanced");
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return !error;
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}
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/**
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* Called to error check the function parameters.
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*
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* Note that glMultiDrawArrays is not part of GLES, so there's limited scope
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* for sharing code with the validation of glDrawArrays.
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*/
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static bool
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_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
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const GLsizei *count, GLsizei primcount)
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{
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GLenum error;
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if (primcount < 0) {
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error = GL_INVALID_VALUE;
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} else {
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error = _mesa_valid_prim_mode(ctx, mode);
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if (!error) {
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for (int i = 0; i < primcount; ++i) {
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if (count[i] < 0) {
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error = GL_INVALID_VALUE;
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break;
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}
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}
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if (!error) {
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if (need_xfb_remaining_prims_check(ctx)) {
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struct gl_transform_feedback_object *xfb_obj
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= ctx->TransformFeedback.CurrentObject;
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size_t xfb_prim_count = 0;
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for (int i = 0; i < primcount; ++i) {
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xfb_prim_count +=
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count_tessellated_primitives(mode, count[i], 1);
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}
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if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
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error = GL_INVALID_OPERATION;
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} else {
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xfb_obj->GlesRemainingPrims -= xfb_prim_count;
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}
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}
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}
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}
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}
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if (error)
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_mesa_error(ctx, error, "glMultiDrawArrays");
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return !error;
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}
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static GLboolean
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_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
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GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices, GLsizei numInstances)
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{
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GLenum error =
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validate_DrawElements_common(ctx, mode, count, numInstances, type,
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indices);
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if (error)
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_mesa_error(ctx, error, "glDrawElementsInstanced");
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return !error;
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}
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static GLboolean
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_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
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GLenum mode,
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struct gl_transform_feedback_object *obj,
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GLuint stream,
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GLsizei numInstances)
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{
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GLenum error;
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/* From the GL 4.5 specification, page 429:
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* "An INVALID_VALUE error is generated if id is not the name of a
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* transform feedback object."
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*/
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if (!obj || !obj->EverBound || stream >= ctx->Const.MaxVertexStreams ||
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numInstances < 0) {
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error = GL_INVALID_VALUE;
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} else {
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error = _mesa_valid_prim_mode(ctx, mode);
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if (!error) {
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if (!obj->EndedAnytime)
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error = GL_INVALID_OPERATION;
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}
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}
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if (error)
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_mesa_error(ctx, error, "glDrawTransformFeedback*");
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return !error;
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}
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static GLenum
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valid_draw_indirect(struct gl_context *ctx,
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GLenum mode, const GLvoid *indirect,
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GLsizei size)
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{
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const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
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/* OpenGL ES 3.1 spec. section 10.5:
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*
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* "DrawArraysIndirect requires that all data sourced for the
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* command, including the DrawArraysIndirectCommand
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* structure, be in buffer objects, and may not be called when
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* the default vertex array object is bound."
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*/
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if (ctx->API != API_OPENGL_COMPAT &&
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ctx->Array.VAO == ctx->Array.DefaultVAO)
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return GL_INVALID_OPERATION;
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/* From OpenGL ES 3.1 spec. section 10.5:
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* "An INVALID_OPERATION error is generated if zero is bound to
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* VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
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* vertex array."
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*
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* Here we check that for each enabled vertex array we have a vertex
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* buffer bound.
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*/
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if (_mesa_is_gles31(ctx) &&
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ctx->Array.VAO->Enabled & ~ctx->Array.VAO->VertexAttribBufferMask)
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return GL_INVALID_OPERATION;
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GLenum error = _mesa_valid_prim_mode(ctx, mode);
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if (error)
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return error;
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/* OpenGL ES 3.1 specification, section 10.5:
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*
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* "An INVALID_OPERATION error is generated if
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* transform feedback is active and not paused."
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*
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* The OES_geometry_shader spec says:
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*
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* On p. 250 in the errors section for the DrawArraysIndirect command,
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* and on p. 254 in the errors section for the DrawElementsIndirect
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||||
* command, delete the errors which state:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if transform feedback is
|
||||
* active and not paused."
|
||||
*
|
||||
* (thus allowing transform feedback to work with indirect draw commands).
|
||||
*/
|
||||
if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
|
||||
_mesa_is_xfb_active_and_unpaused(ctx))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From OpenGL version 4.4. section 10.5
|
||||
* and OpenGL ES 3.1, section 10.6:
|
||||
*
|
||||
* "An INVALID_VALUE error is generated if indirect is not a
|
||||
* multiple of the size, in basic machine units, of uint."
|
||||
*/
|
||||
if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1))
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
if (!ctx->DrawIndirectBuffer)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From the ARB_draw_indirect specification:
|
||||
* "An INVALID_OPERATION error is generated if the commands source data
|
||||
* beyond the end of the buffer object [...]"
|
||||
*/
|
||||
if (ctx->DrawIndirectBuffer->Size < end)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
static inline GLenum
|
||||
valid_draw_indirect_elements(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type, const GLvoid *indirect,
|
||||
GLsizeiptr size)
|
||||
{
|
||||
GLenum error = valid_elements_type(ctx, type);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
/*
|
||||
* Unlike regular DrawElementsInstancedBaseVertex commands, the indices
|
||||
* may not come from a client array and must come from an index buffer.
|
||||
* If no element array buffer is bound, an INVALID_OPERATION error is
|
||||
* generated.
|
||||
*/
|
||||
if (!ctx->Array.VAO->IndexBufferObj)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return valid_draw_indirect(ctx, mode, indirect, size);
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_valid_draw_indirect_multi(struct gl_context *ctx,
|
||||
GLsizei primcount, GLsizei stride,
|
||||
const char *name)
|
||||
{
|
||||
|
||||
/* From the ARB_multi_draw_indirect specification:
|
||||
* "INVALID_VALUE is generated by MultiDrawArraysIndirect or
|
||||
* MultiDrawElementsIndirect if <primcount> is negative."
|
||||
*
|
||||
* "<primcount> must be positive, otherwise an INVALID_VALUE error will
|
||||
* be generated."
|
||||
*/
|
||||
if (primcount < 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
/* From the ARB_multi_draw_indirect specification:
|
||||
* "<stride> must be a multiple of four, otherwise an INVALID_VALUE
|
||||
* error is generated."
|
||||
*/
|
||||
if (stride % 4) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect)
|
||||
{
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
GLenum error =
|
||||
valid_draw_indirect(ctx, mode, indirect,
|
||||
drawArraysNumParams * sizeof(GLuint));
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawArraysIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
const GLvoid *indirect)
|
||||
{
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
|
||||
drawElementsNumParams *
|
||||
sizeof(GLuint));
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawElementsIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount, GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
|
||||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
|
||||
"glMultiDrawArraysIndirect"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = primcount
|
||||
? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect(ctx, mode, indirect, size);
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawArraysIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount, GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
|
||||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
|
||||
"glMultiDrawElementsIndirect"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = primcount
|
||||
? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
|
||||
size);
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawElementsIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLenum
|
||||
valid_draw_indirect_parameters(struct gl_context *ctx,
|
||||
GLintptr drawcount)
|
||||
{
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
|
||||
* four."
|
||||
*/
|
||||
if (drawcount & 3)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if no buffer is bound to the
|
||||
* PARAMETER_BUFFER_ARB binding point."
|
||||
*/
|
||||
if (!ctx->ParameterBuffer)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
|
||||
* from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
|
||||
* specified by <drawcount> would result in an out-of-bounds access."
|
||||
*/
|
||||
if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
|
||||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||||
"glMultiDrawArraysIndirectCountARB"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = maxdrawcount
|
||||
? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect(ctx, mode, (void *)indirect, size);
|
||||
if (!error)
|
||||
error = valid_draw_indirect_parameters(ctx, drawcount);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawArraysIndirectCountARB");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
|
||||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||||
"glMultiDrawElementsIndirectCountARB"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = maxdrawcount
|
||||
? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type,
|
||||
(void *)indirect, size);
|
||||
if (!error)
|
||||
error = valid_draw_indirect_parameters(ctx, drawcount);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawElementsIndirectCountARB");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
#define MAX_ALLOCA_PRIMS(prim) (50000 / sizeof(*prim))
|
||||
|
||||
/* Use calloc for large allocations and alloca for small allocations. */
|
||||
|
|
|
|||
|
|
@ -508,765 +508,3 @@ _mesa_update_valid_to_render_state(struct gl_context *ctx)
|
|||
|
||||
ctx->ValidPrimMaskIndexed = mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
|
||||
* etc? Also, do additional checking related to transformation feedback.
|
||||
* Note: this function cannot be called during glNewList(GL_COMPILE) because
|
||||
* this code depends on current transform feedback state.
|
||||
* Also, do additional checking related to tessellation shaders.
|
||||
*/
|
||||
static GLenum
|
||||
valid_prim_mode_custom(struct gl_context *ctx, GLenum mode,
|
||||
GLbitfield valid_prim_mask)
|
||||
{
|
||||
/* All primitive type enums are less than 32, so we can use the shift. */
|
||||
if (mode >= 32 || !((1u << mode) & valid_prim_mask)) {
|
||||
/* If the primitive type is not in SupportedPrimMask, set GL_INVALID_ENUM,
|
||||
* else set DrawGLError (e.g. GL_INVALID_OPERATION).
|
||||
*/
|
||||
return mode >= 32 || !((1u << mode) & ctx->SupportedPrimMask) ?
|
||||
GL_INVALID_ENUM : ctx->DrawGLError;
|
||||
}
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLenum
|
||||
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode)
|
||||
{
|
||||
return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMask);
|
||||
}
|
||||
|
||||
static GLenum
|
||||
valid_prim_mode_indexed(struct gl_context *ctx, GLenum mode)
|
||||
{
|
||||
return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMaskIndexed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Verify that the element type is valid.
|
||||
*
|
||||
* Generates \c GL_INVALID_ENUM and returns \c false if it is not.
|
||||
*/
|
||||
static GLenum
|
||||
valid_elements_type(struct gl_context *ctx, GLenum type)
|
||||
{
|
||||
/* GL_UNSIGNED_BYTE = 0x1401
|
||||
* GL_UNSIGNED_SHORT = 0x1403
|
||||
* GL_UNSIGNED_INT = 0x1405
|
||||
*
|
||||
* The trick is that bit 1 and bit 2 mean USHORT and UINT, respectively.
|
||||
* After clearing those two bits (with ~6), we should get UBYTE.
|
||||
* Both bits can't be set, because the enum would be greater than UINT.
|
||||
*/
|
||||
if (!(type <= GL_UNSIGNED_INT && (type & ~6) == GL_UNSIGNED_BYTE))
|
||||
return GL_INVALID_ENUM;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
static GLenum
|
||||
validate_DrawElements_common(struct gl_context *ctx, GLenum mode,
|
||||
GLsizei count, GLsizei numInstances, GLenum type,
|
||||
const GLvoid *indices)
|
||||
{
|
||||
if (count < 0 || numInstances < 0)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
GLenum error = valid_prim_mode_indexed(ctx, mode);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
return valid_elements_type(ctx, type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Error checking for glDrawElements(). Includes parameter checking
|
||||
* and VBO bounds checking.
|
||||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||||
*/
|
||||
GLboolean
|
||||
_mesa_validate_DrawElements(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices)
|
||||
{
|
||||
GLenum error = validate_DrawElements_common(ctx, mode, count, 1, type,
|
||||
indices);
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawElements");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Error checking for glMultiDrawElements(). Includes parameter checking
|
||||
* and VBO bounds checking.
|
||||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||||
*/
|
||||
GLboolean
|
||||
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
|
||||
GLenum mode, const GLsizei *count,
|
||||
GLenum type, const GLvoid * const *indices,
|
||||
GLsizei primcount)
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
/*
|
||||
* Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says:
|
||||
*
|
||||
* "If a negative number is provided where an argument of type sizei or
|
||||
* sizeiptr is specified, an INVALID_VALUE error is generated."
|
||||
*
|
||||
* and in the same section:
|
||||
*
|
||||
* "In other cases, there are no side effects unless otherwise noted;
|
||||
* the command which generates the error is ignored so that it has no
|
||||
* effect on GL state or framebuffer contents."
|
||||
*
|
||||
* Hence, check both primcount and all the count[i].
|
||||
*/
|
||||
if (primcount < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
} else {
|
||||
error = valid_prim_mode_indexed(ctx, mode);
|
||||
|
||||
if (!error) {
|
||||
error = valid_elements_type(ctx, type);
|
||||
|
||||
if (!error) {
|
||||
for (int i = 0; i < primcount; i++) {
|
||||
if (count[i] < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawElements");
|
||||
|
||||
/* Not using a VBO for indices, so avoid NULL pointer derefs later.
|
||||
*/
|
||||
if (!ctx->Array.VAO->IndexBufferObj) {
|
||||
for (int i = 0; i < primcount; i++) {
|
||||
if (!indices[i])
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Error checking for glDrawRangeElements(). Includes parameter checking
|
||||
* and VBO bounds checking.
|
||||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||||
*/
|
||||
GLboolean
|
||||
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
|
||||
GLuint start, GLuint end,
|
||||
GLsizei count, GLenum type,
|
||||
const GLvoid *indices)
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
if (end < start) {
|
||||
error = GL_INVALID_VALUE;
|
||||
} else {
|
||||
error = validate_DrawElements_common(ctx, mode, count, 1, type, indices);
|
||||
}
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawRangeElements");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
static bool
|
||||
need_xfb_remaining_prims_check(const struct gl_context *ctx)
|
||||
{
|
||||
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
|
||||
* Primitive Capture):
|
||||
*
|
||||
* The error INVALID_OPERATION is generated by DrawArrays and
|
||||
* DrawArraysInstanced if recording the vertices of a primitive to the
|
||||
* buffer objects being used for transform feedback purposes would result
|
||||
* in either exceeding the limits of any buffer object’s size, or in
|
||||
* exceeding the end position offset + size − 1, as set by
|
||||
* BindBufferRange.
|
||||
*
|
||||
* This is in contrast to the behaviour of desktop GL, where the extra
|
||||
* primitives are silently dropped from the transform feedback buffer.
|
||||
*
|
||||
* This text is removed in ES 3.2, presumably because it's not really
|
||||
* implementable with geometry and tessellation shaders. In fact,
|
||||
* the OES_geometry_shader spec says:
|
||||
*
|
||||
* "(13) Does this extension change how transform feedback operates
|
||||
* compared to unextended OpenGL ES 3.0 or 3.1?
|
||||
*
|
||||
* RESOLVED: Yes. Because dynamic geometry amplification in a geometry
|
||||
* shader can make it difficult if not impossible to predict the amount
|
||||
* of geometry that may be generated in advance of executing the shader,
|
||||
* the draw-time error for transform feedback buffer overflow conditions
|
||||
* is removed and replaced with the GL behavior (primitives are not
|
||||
* written and the corresponding counter is not updated)..."
|
||||
*/
|
||||
return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
|
||||
!_mesa_has_OES_geometry_shader(ctx) &&
|
||||
!_mesa_has_OES_tessellation_shader(ctx);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Figure out the number of transform feedback primitives that will be output
|
||||
* considering the drawing mode, number of vertices, and instance count,
|
||||
* assuming that no geometry shading is done and primitive restart is not
|
||||
* used.
|
||||
*
|
||||
* This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
|
||||
* and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
|
||||
* pre-validate draw calls in GLES3 (where draw calls only succeed if there is
|
||||
* enough room in the transform feedback buffer for the result).
|
||||
*/
|
||||
static size_t
|
||||
count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
|
||||
{
|
||||
size_t num_primitives;
|
||||
switch (mode) {
|
||||
case GL_POINTS:
|
||||
num_primitives = count;
|
||||
break;
|
||||
case GL_LINE_STRIP:
|
||||
num_primitives = count >= 2 ? count - 1 : 0;
|
||||
break;
|
||||
case GL_LINE_LOOP:
|
||||
num_primitives = count >= 2 ? count : 0;
|
||||
break;
|
||||
case GL_LINES:
|
||||
num_primitives = count / 2;
|
||||
break;
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
case GL_POLYGON:
|
||||
num_primitives = count >= 3 ? count - 2 : 0;
|
||||
break;
|
||||
case GL_TRIANGLES:
|
||||
num_primitives = count / 3;
|
||||
break;
|
||||
case GL_QUAD_STRIP:
|
||||
num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
|
||||
break;
|
||||
case GL_QUADS:
|
||||
num_primitives = (count / 4) * 2;
|
||||
break;
|
||||
case GL_LINES_ADJACENCY:
|
||||
num_primitives = count / 4;
|
||||
break;
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
num_primitives = count >= 4 ? count - 3 : 0;
|
||||
break;
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
num_primitives = count / 6;
|
||||
break;
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
num_primitives = count >= 6 ? (count - 4) / 2 : 0;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unexpected primitive type in count_tessellated_primitives");
|
||||
num_primitives = 0;
|
||||
break;
|
||||
}
|
||||
return num_primitives * num_instances;
|
||||
}
|
||||
|
||||
|
||||
static GLenum
|
||||
validate_draw_arrays(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLsizei numInstances)
|
||||
{
|
||||
if (count < 0 || numInstances < 0)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
GLenum error = _mesa_valid_prim_mode(ctx, mode);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
if (need_xfb_remaining_prims_check(ctx)) {
|
||||
struct gl_transform_feedback_object *xfb_obj
|
||||
= ctx->TransformFeedback.CurrentObject;
|
||||
size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
|
||||
if (xfb_obj->GlesRemainingPrims < prim_count)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
xfb_obj->GlesRemainingPrims -= prim_count;
|
||||
}
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called from the tnl module to error check the function parameters and
|
||||
* verify that we really can draw something.
|
||||
* \return GL_TRUE if OK to render, GL_FALSE if error found
|
||||
*/
|
||||
GLboolean
|
||||
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
|
||||
{
|
||||
GLenum error = validate_draw_arrays(ctx, mode, count, 1);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawArrays");
|
||||
|
||||
if (count == 0)
|
||||
return false;
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
|
||||
GLsizei count, GLsizei numInstances)
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
if (first < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
} else {
|
||||
error = validate_draw_arrays(ctx, mode, count, numInstances);
|
||||
}
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawArraysInstanced");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called to error check the function parameters.
|
||||
*
|
||||
* Note that glMultiDrawArrays is not part of GLES, so there's limited scope
|
||||
* for sharing code with the validation of glDrawArrays.
|
||||
*/
|
||||
bool
|
||||
_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
|
||||
const GLsizei *count, GLsizei primcount)
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
if (primcount < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
} else {
|
||||
error = _mesa_valid_prim_mode(ctx, mode);
|
||||
|
||||
if (!error) {
|
||||
for (int i = 0; i < primcount; ++i) {
|
||||
if (count[i] < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!error) {
|
||||
if (need_xfb_remaining_prims_check(ctx)) {
|
||||
struct gl_transform_feedback_object *xfb_obj
|
||||
= ctx->TransformFeedback.CurrentObject;
|
||||
size_t xfb_prim_count = 0;
|
||||
|
||||
for (int i = 0; i < primcount; ++i) {
|
||||
xfb_prim_count +=
|
||||
count_tessellated_primitives(mode, count[i], 1);
|
||||
}
|
||||
|
||||
if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
|
||||
error = GL_INVALID_OPERATION;
|
||||
} else {
|
||||
xfb_obj->GlesRemainingPrims -= xfb_prim_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawArrays");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices, GLsizei numInstances)
|
||||
{
|
||||
GLenum error =
|
||||
validate_DrawElements_common(ctx, mode, count, numInstances, type,
|
||||
indices);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawElementsInstanced");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
struct gl_transform_feedback_object *obj,
|
||||
GLuint stream,
|
||||
GLsizei numInstances)
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
/* From the GL 4.5 specification, page 429:
|
||||
* "An INVALID_VALUE error is generated if id is not the name of a
|
||||
* transform feedback object."
|
||||
*/
|
||||
if (!obj || !obj->EverBound || stream >= ctx->Const.MaxVertexStreams ||
|
||||
numInstances < 0) {
|
||||
error = GL_INVALID_VALUE;
|
||||
} else {
|
||||
error = _mesa_valid_prim_mode(ctx, mode);
|
||||
|
||||
if (!error) {
|
||||
if (!obj->EndedAnytime)
|
||||
error = GL_INVALID_OPERATION;
|
||||
}
|
||||
}
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawTransformFeedback*");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLenum
|
||||
valid_draw_indirect(struct gl_context *ctx,
|
||||
GLenum mode, const GLvoid *indirect,
|
||||
GLsizei size)
|
||||
{
|
||||
const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
|
||||
|
||||
/* OpenGL ES 3.1 spec. section 10.5:
|
||||
*
|
||||
* "DrawArraysIndirect requires that all data sourced for the
|
||||
* command, including the DrawArraysIndirectCommand
|
||||
* structure, be in buffer objects, and may not be called when
|
||||
* the default vertex array object is bound."
|
||||
*/
|
||||
if (ctx->API != API_OPENGL_COMPAT &&
|
||||
ctx->Array.VAO == ctx->Array.DefaultVAO)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From OpenGL ES 3.1 spec. section 10.5:
|
||||
* "An INVALID_OPERATION error is generated if zero is bound to
|
||||
* VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
|
||||
* vertex array."
|
||||
*
|
||||
* Here we check that for each enabled vertex array we have a vertex
|
||||
* buffer bound.
|
||||
*/
|
||||
if (_mesa_is_gles31(ctx) &&
|
||||
ctx->Array.VAO->Enabled & ~ctx->Array.VAO->VertexAttribBufferMask)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
GLenum error = _mesa_valid_prim_mode(ctx, mode);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
/* OpenGL ES 3.1 specification, section 10.5:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if
|
||||
* transform feedback is active and not paused."
|
||||
*
|
||||
* The OES_geometry_shader spec says:
|
||||
*
|
||||
* On p. 250 in the errors section for the DrawArraysIndirect command,
|
||||
* and on p. 254 in the errors section for the DrawElementsIndirect
|
||||
* command, delete the errors which state:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated if transform feedback is
|
||||
* active and not paused."
|
||||
*
|
||||
* (thus allowing transform feedback to work with indirect draw commands).
|
||||
*/
|
||||
if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
|
||||
_mesa_is_xfb_active_and_unpaused(ctx))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From OpenGL version 4.4. section 10.5
|
||||
* and OpenGL ES 3.1, section 10.6:
|
||||
*
|
||||
* "An INVALID_VALUE error is generated if indirect is not a
|
||||
* multiple of the size, in basic machine units, of uint."
|
||||
*/
|
||||
if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1))
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
if (!ctx->DrawIndirectBuffer)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From the ARB_draw_indirect specification:
|
||||
* "An INVALID_OPERATION error is generated if the commands source data
|
||||
* beyond the end of the buffer object [...]"
|
||||
*/
|
||||
if (ctx->DrawIndirectBuffer->Size < end)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
static inline GLenum
|
||||
valid_draw_indirect_elements(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type, const GLvoid *indirect,
|
||||
GLsizeiptr size)
|
||||
{
|
||||
GLenum error = valid_elements_type(ctx, type);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
/*
|
||||
* Unlike regular DrawElementsInstancedBaseVertex commands, the indices
|
||||
* may not come from a client array and must come from an index buffer.
|
||||
* If no element array buffer is bound, an INVALID_OPERATION error is
|
||||
* generated.
|
||||
*/
|
||||
if (!ctx->Array.VAO->IndexBufferObj)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return valid_draw_indirect(ctx, mode, indirect, size);
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_valid_draw_indirect_multi(struct gl_context *ctx,
|
||||
GLsizei primcount, GLsizei stride,
|
||||
const char *name)
|
||||
{
|
||||
|
||||
/* From the ARB_multi_draw_indirect specification:
|
||||
* "INVALID_VALUE is generated by MultiDrawArraysIndirect or
|
||||
* MultiDrawElementsIndirect if <primcount> is negative."
|
||||
*
|
||||
* "<primcount> must be positive, otherwise an INVALID_VALUE error will
|
||||
* be generated."
|
||||
*/
|
||||
if (primcount < 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
/* From the ARB_multi_draw_indirect specification:
|
||||
* "<stride> must be a multiple of four, otherwise an INVALID_VALUE
|
||||
* error is generated."
|
||||
*/
|
||||
if (stride % 4) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect)
|
||||
{
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
GLenum error =
|
||||
valid_draw_indirect(ctx, mode, indirect,
|
||||
drawArraysNumParams * sizeof(GLuint));
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawArraysIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
const GLvoid *indirect)
|
||||
{
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
|
||||
drawElementsNumParams *
|
||||
sizeof(GLuint));
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glDrawElementsIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount, GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
|
||||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
|
||||
"glMultiDrawArraysIndirect"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = primcount
|
||||
? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect(ctx, mode, indirect, size);
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawArraysIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount, GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
|
||||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
|
||||
"glMultiDrawElementsIndirect"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = primcount
|
||||
? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
|
||||
size);
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawElementsIndirect");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
static GLenum
|
||||
valid_draw_indirect_parameters(struct gl_context *ctx,
|
||||
GLintptr drawcount)
|
||||
{
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
|
||||
* four."
|
||||
*/
|
||||
if (drawcount & 3)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if no buffer is bound to the
|
||||
* PARAMETER_BUFFER_ARB binding point."
|
||||
*/
|
||||
if (!ctx->ParameterBuffer)
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
/* From the ARB_indirect_parameters specification:
|
||||
* "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
|
||||
* MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
|
||||
* from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
|
||||
* specified by <drawcount> would result in an out-of-bounds access."
|
||||
*/
|
||||
if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei))
|
||||
return GL_INVALID_OPERATION;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawArraysNumParams = 4;
|
||||
|
||||
/* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||||
"glMultiDrawArraysIndirectCountARB"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = maxdrawcount
|
||||
? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect(ctx, mode, (void *)indirect, size);
|
||||
if (!error)
|
||||
error = valid_draw_indirect_parameters(ctx, drawcount);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawArraysIndirectCountARB");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride)
|
||||
{
|
||||
GLsizeiptr size = 0;
|
||||
const unsigned drawElementsNumParams = 5;
|
||||
|
||||
/* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
|
||||
assert(stride != 0);
|
||||
|
||||
if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
|
||||
"glMultiDrawElementsIndirectCountARB"))
|
||||
return GL_FALSE;
|
||||
|
||||
/* number of bytes of the indirect buffer which will be read */
|
||||
size = maxdrawcount
|
||||
? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
|
||||
: 0;
|
||||
|
||||
GLenum error = valid_draw_indirect_elements(ctx, mode, type,
|
||||
(void *)indirect, size);
|
||||
if (!error)
|
||||
error = valid_draw_indirect_parameters(ctx, drawcount);
|
||||
|
||||
if (error)
|
||||
_mesa_error(ctx, error, "glMultiDrawElementsIndirectCountARB");
|
||||
|
||||
return !error;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,93 +41,6 @@ struct gl_transform_feedback_object;
|
|||
extern GLenum
|
||||
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_valid_draw_indirect_multi(struct gl_context *ctx, GLsizei primcount,
|
||||
GLsizei stride, const char *name);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
|
||||
|
||||
extern bool
|
||||
_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
|
||||
const GLsizei *count, GLsizei primcount);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawElements(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
|
||||
GLenum mode, const GLsizei *count,
|
||||
GLenum type, const GLvoid * const *indices,
|
||||
GLsizei primcount);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
|
||||
GLuint start, GLuint end,
|
||||
GLsizei count, GLenum type,
|
||||
const GLvoid *indices);
|
||||
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
|
||||
GLsizei count, GLsizei primcount);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices, GLsizei primcount);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
struct gl_transform_feedback_object *obj,
|
||||
GLuint stream,
|
||||
GLsizei numInstances);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
GLenum type,
|
||||
const GLvoid *indirect);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount,
|
||||
GLsizei stride);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
GLenum type,
|
||||
const GLvoid *indirect,
|
||||
GLsizei primcount,
|
||||
GLsizei stride);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
|
||||
GLenum mode, GLenum type,
|
||||
GLintptr indirect,
|
||||
GLintptr drawcount,
|
||||
GLsizei maxdrawcount,
|
||||
GLsizei stride);
|
||||
|
||||
extern void
|
||||
_mesa_update_valid_to_render_state(struct gl_context *ctx);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue