diff --git a/src/freedreno/ir3/ir3_nir_lower_tess.c b/src/freedreno/ir3/ir3_nir_lower_tess.c index 9c398f82d2c..7a30ef09d97 100644 --- a/src/freedreno/ir3/ir3_nir_lower_tess.c +++ b/src/freedreno/ir3/ir3_nir_lower_tess.c @@ -830,27 +830,6 @@ lower_gs_block(nir_block *block, nir_builder *b, struct state *state) } } -static void -clean_up_split_vars(nir_shader *shader, struct exec_list *list) -{ - uint32_t components[32] = {}; - - nir_foreach_variable (var, list) { - uint32_t mask = - ((1 << glsl_get_components(glsl_without_array(var->type))) - 1) << var->data.location_frac; - components[var->data.driver_location] |= mask; - } - - nir_foreach_variable_safe (var, list) { - uint32_t mask = - ((1 << glsl_get_components(glsl_without_array(var->type))) - 1) << var->data.location_frac; - bool subset = - (components[var->data.driver_location] | mask) != mask; - if (subset) - exec_node_remove(&var->node); - } -} - void ir3_nir_lower_gs(nir_shader *shader) { @@ -861,9 +840,6 @@ ir3_nir_lower_gs(nir_shader *shader) nir_print_shader(shader, stderr); } - clean_up_split_vars(shader, &shader->inputs); - clean_up_split_vars(shader, &shader->outputs); - build_primitive_map(shader, &state.map, &shader->inputs); /* Create an output var for vertex_flags. This will be shadowed below,