Mesa 10.4.1 Release Notes / December 29, 2014
+ ++Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. +
++Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ +SHA256 checksums
++TBD ++ +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 82585 - geometry shader with optional out variable segfaults + +
- Bug 82991 - Inverted bumpmap in webgl applications + +
- Bug 83908 - [i965] Incorrect icon colors in Steam Big Picture + +
Changes
+ +Andres Gomez (1):
+-
+
- i965/brw_reg: struct constructor now needs explicit negate and abs values. +
Cody Northrop (1):
+-
+
- i965: Require pixel alignment for GPU copy blit +
Emil Velikov (3):
+-
+
- docs: Add 10.4 sha256 sums, news item and link release notes +
- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)" +
- Update version to 10.4.1 +
Ian Romanick (2):
+-
+
- linker: Wrap access of producer_var with a NULL check +
- linker: Assign varying locations geometry shader inputs for SSO +
Mario Kleiner (4):
+-
+
- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2) +
- glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2) +
- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3) +
- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2) +
Maxence Le Doré (1):
+-
+
- glsl: Add gl_MaxViewports to available builtin constants +