v3d: Don't try to use the TFU blit path if a scissor is enabled.

We'll need to do a render-based blit for scissors, since the TFU (as seen
in this conditional) can only update a whole surface.

Fixes: 976ea90bdc ("v3d: Add support for using the TFU to do some blits.")
Fixes piglit fbo-scissor-blit.

(cherry picked from commit 4c70f276bc)
This commit is contained in:
Eric Anholt 2019-04-03 12:39:54 -07:00 committed by Dylan Baker
parent d1f4c96919
commit 73bc3248f4

View file

@ -491,7 +491,8 @@ v3d_tfu_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
if ((info->mask & PIPE_MASK_RGBA) == 0)
return false;
if (info->dst.box.x != 0 ||
if (info->scissor_enable ||
info->dst.box.x != 0 ||
info->dst.box.y != 0 ||
info->dst.box.width != dst_width ||
info->dst.box.height != dst_height ||