mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects

Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*

I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.

V2: formatting improvement

V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch

V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
  compatibility).
* Trivial reformating

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Gregory Hainaut 2013-05-03 19:44:05 +02:00 committed by Ian Romanick
parent 4d14b190bb
commit 73b78f9c9f
12 changed files with 1154 additions and 44 deletions

View file

@ -0,0 +1,401 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="ARB_separate_shader_objects" number="97">
<enum name="ACTIVE_PROGRAM" value="0x8259"/>
<enum name="PROGRAM_PIPELINE_BINDING" value="0x825A"/>
<enum name="VERTEX_SHADER_BIT" value="0x00000001"/>
<enum name="FRAGMENT_SHADER_BIT" value="0x00000002"/>
<enum name="GEOMETRY_SHADER_BIT" value="0x00000004"/>
<enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
<enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
<function name="UseProgramStages" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
<function name="ActiveShaderProgram" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
<function name="CreateShaderProgramv" offset="assign">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="uint"/>
</function>
<function name="BindProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
</function>
<function name="DeleteProgramPipelines" offset="assign">
<param name="n" type="GLsizei" />
<param name="pipelines" type="const GLuint *" />
</function>
<function name="GenProgramPipelines" offset="assign">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<function name="IsProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
<return type="GLboolean"/>
</function>
<!-- Function already included on ARB_get_program_binary.xml. Keep a commented
version here for completeness -->
<!--
<function name="ProgramParameteri" offset="assign" es2="3.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
-->
<function name="GetProgramPipelineiv" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="ProgramUniform1i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
</function>
<function name="ProgramUniform2i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
</function>
<function name="ProgramUniform3i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
</function>
<function name="ProgramUniform4i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
<param name="w" type="GLint" />
</function>
<function name="ProgramUniform1ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
</function>
<function name="ProgramUniform2ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
</function>
<function name="ProgramUniform3ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
</function>
<function name="ProgramUniform4ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
<param name="w" type="GLuint" />
</function>
<function name="ProgramUniform1f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
</function>
<function name="ProgramUniform2f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
</function>
<function name="ProgramUniform3f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
<function name="ProgramUniform4f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
<param name="w" type="GLfloat" />
</function>
<function name="ProgramUniform1iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform2iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform3iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform4iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform1uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform2uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform3uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform4uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform1fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2x3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3x2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2x4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4x2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3x4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4x3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ValidateProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
</function>
<function name="GetProgramPipelineInfoLog" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="length" type="GLsizei *" />
<param name="infoLog" type="GLchar *" />
</function>
<!-- depends on GL_ARB_gpu_shader_fp64
<function name="ProgramUniform1d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
</function>
<function name="ProgramUniform2d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
</function>
<function name="ProgramUniform3d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
<function name="ProgramUniform4d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
<param name="w" type="GLdouble" />
</function>
<function name="ProgramUniformMatrix2x3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3x2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix2x4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4x2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3x4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4x3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform1dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
-->
</category>
</OpenGLAPI>

View file

@ -113,6 +113,7 @@ API_XML = \
ARB_sample_shading.xml \
ARB_sampler_objects.xml \
ARB_seamless_cube_map.xml \
ARB_separate_shader_objects.xml \
ARB_shader_atomic_counters.xml \
ARB_shader_image_load_store.xml \
ARB_sync.xml \

View file

@ -8275,7 +8275,11 @@
</function>
</category>
<!-- ARB extensions #95...#108 -->
<!-- ARB extensions #95...#96 -->
<xi:include href="ARB_separate_shader_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- ARB extensions #98...#108 -->
<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>

View file

@ -86,6 +86,7 @@ header = """/**
#include "main/multisample.h"
#include "main/objectlabel.h"
#include "main/performance_monitor.h"
#include "main/pipelineobj.h"
#include "main/pixel.h"
#include "main/pixelstore.h"
#include "main/points.h"

View file

@ -69,6 +69,7 @@ MAIN_FILES = \
$(SRCDIR)main/pack.c \
$(SRCDIR)main/pbo.c \
$(SRCDIR)main/performance_monitor.c \
$(SRCDIR)main/pipelineobj.c \
$(SRCDIR)main/pixel.c \
$(SRCDIR)main/pixelstore.c \
$(SRCDIR)main/pixeltransfer.c \

133
src/mesa/main/pipelineobj.c Normal file
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@ -0,0 +1,133 @@
/*
* Mesa 3-D graphics library
*
* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file pipelineobj.c
* \author Hainaut Gregory <gregory.hainaut@gmail.com>
*
* Implementation of pipeline object related API functions. Based on
* GL_ARB_separate_shader_objects extension.
*
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "ralloc.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir_uniform.h"
/**
* Bound program to severals stages of the pipeline
*/
void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
}
/**
* Use the named shader program for subsequent glUniform calls (if pipeline
* bound)
*/
void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
}
/**
* Make program of the pipeline current
*/
void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)
{
}
/**
* Delete a set of pipeline objects.
*
* \param n Number of pipeline objects to delete.
* \param ids pipeline of \c n pipeline object IDs.
*/
void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
}
/**
* Generate a set of unique pipeline object IDs and store them in \c pipelines.
* \param n Number of IDs to generate.
* \param pipelines pipeline of \c n locations to store the IDs.
*/
void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
}
/**
* Determine if ID is the name of an pipeline object.
*
* \param id ID of the potential pipeline object.
* \return \c GL_TRUE if \c id is the name of a pipeline object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)
{
return GL_FALSE;
}
/**
* glGetProgramPipelineiv() - get pipeline shader state.
*/
void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
}
/**
* Check compatibility of pipeline's program
*/
void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)
{
}
void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
}

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@ -0,0 +1,70 @@
/*
* Mesa 3-D graphics library
*
* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef PIPELINEOBJ_H
#define PIPELINEOBJ_H
#include "glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
struct gl_context;
extern void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
extern void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
extern void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline);
extern void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
extern void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines);
extern GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline);
extern void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline);
extern void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
#ifdef __cplusplus
}
#endif
#endif /* PIPELINEOBJ_H */

View file

@ -1883,3 +1883,14 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
break;
}
}
/**
* ARB_separate_shader_objects: Compile & Link Program
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* const *strings)
{
return 0;
}

View file

@ -219,6 +219,11 @@ extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
/* GL_ARB_separate_shader_objects */
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* const *strings);
#ifdef __cplusplus
}
#endif

View file

@ -716,66 +716,66 @@ const struct function gl_core_functions_possible[] = {
{ "glGetProgramBinary", 43, -1 },
{ "glProgramBinary", 43, -1 },
{ "glProgramParameteri", 43, -1 },
// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml
// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml
// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml
// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml
// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml
// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml
{ "glUseProgramStages", 43, -1 },
{ "glActiveShaderProgram", 43, -1 },
{ "glCreateShaderProgramv", 43, -1 },
{ "glBindProgramPipeline", 43, -1 },
{ "glDeleteProgramPipelines", 43, -1 },
{ "glGenProgramPipelines", 43, -1 },
{ "glIsProgramPipeline", 43, -1 },
{ "glGetProgramPipelineiv", 43, -1 },
{ "glProgramUniform1i", 43, -1 },
{ "glProgramUniform1iv", 43, -1 },
{ "glProgramUniform1f", 43, -1 },
{ "glProgramUniform1fv", 43, -1 },
// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniform1ui", 43, -1 },
{ "glProgramUniform1uiv", 43, -1 },
{ "glProgramUniform2i", 43, -1 },
{ "glProgramUniform2iv", 43, -1 },
{ "glProgramUniform2f", 43, -1 },
{ "glProgramUniform2fv", 43, -1 },
// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniform2ui", 43, -1 },
{ "glProgramUniform2uiv", 43, -1 },
{ "glProgramUniform3i", 43, -1 },
{ "glProgramUniform3iv", 43, -1 },
{ "glProgramUniform3f", 43, -1 },
{ "glProgramUniform3fv", 43, -1 },
// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniform3ui", 43, -1 },
{ "glProgramUniform3uiv", 43, -1 },
{ "glProgramUniform4i", 43, -1 },
{ "glProgramUniform4iv", 43, -1 },
{ "glProgramUniform4f", 43, -1 },
{ "glProgramUniform4fv", 43, -1 },
// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniform4ui", 43, -1 },
{ "glProgramUniform4uiv", 43, -1 },
{ "glProgramUniformMatrix2fv", 43, -1 },
{ "glProgramUniformMatrix3fv", 43, -1 },
{ "glProgramUniformMatrix4fv", 43, -1 },
// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniformMatrix2x3fv", 43, -1 },
{ "glProgramUniformMatrix3x2fv", 43, -1 },
{ "glProgramUniformMatrix2x4fv", 43, -1 },
{ "glProgramUniformMatrix4x2fv", 43, -1 },
{ "glProgramUniformMatrix3x4fv", 43, -1 },
{ "glProgramUniformMatrix4x3fv", 43, -1 },
// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml
{ "glValidateProgramPipeline", 43, -1 },
{ "glGetProgramPipelineInfoLog", 43, -1 },
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml

View file

@ -270,6 +270,203 @@ _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
_mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
}
/** Same as above with direct state access **/
void GLAPIENTRY
_mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1f");
_mesa_uniform(ctx, shProg, location, 1, &v0, GL_FLOAT);
}
void GLAPIENTRY
_mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[2];
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3)
{
GET_CURRENT_CONTEXT(ctx);
GLfloat v[4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4f");
_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
}
void GLAPIENTRY
_mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1i");
_mesa_uniform(ctx, shProg, location, 1, &v0, GL_INT);
}
void GLAPIENTRY
_mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLint v[2];
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
GLint v[3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
GLint v[4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4i");
_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
}
void GLAPIENTRY
_mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1fv");
_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT);
}
void GLAPIENTRY
_mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2fv");
_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3fv");
_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4fv");
_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4);
}
void GLAPIENTRY
_mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1iv");
_mesa_uniform(ctx, shProg, location, count, value, GL_INT);
}
void GLAPIENTRY
_mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2iv");
_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3iv");
_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4iv");
_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4);
}
/** OpenGL 3.0 GLuint-valued functions **/
void GLAPIENTRY
@ -369,6 +566,141 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
4, 4, location, count, transpose, value);
}
/** Same as above with direct state access **/
void GLAPIENTRY
_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1ui");
_mesa_uniform(ctx, shProg, location, 1, &v0, GL_UNSIGNED_INT);
}
void GLAPIENTRY
_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[2];
v[0] = v0;
v[1] = v1;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
GLuint v2)
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
GLuint v2, GLuint v3)
{
GET_CURRENT_CONTEXT(ctx);
GLuint v[4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4ui");
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
}
void GLAPIENTRY
_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1uiv");
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT);
}
void GLAPIENTRY
_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2uiv");
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2);
}
void GLAPIENTRY
_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3uiv");
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3);
}
void GLAPIENTRY
_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4uiv");
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2fv");
_mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3fv");
_mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4fv");
_mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value);
}
/**
* Non-square UniformMatrix are OpenGL 2.1
@ -427,6 +759,74 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
4, 3, location, count, transpose, value);
}
/** Same as above with direct state access **/
void GLAPIENTRY
_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x3fv");
_mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x2fv");
_mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x4fv");
_mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x2fv");
_mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x4fv");
_mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x3fv");
_mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value);
}
void GLAPIENTRY
_mesa_GetnUniformfvARB(GLhandleARB program, GLint location,

View file

@ -111,6 +111,89 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat);
void GLAPIENTRY
_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat);
void GLAPIENTRY
_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat);
void GLAPIENTRY
_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void GLAPIENTRY
_mesa_ProgramUniform1i(GLuint program, GLint, GLint);
void GLAPIENTRY
_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint);
void GLAPIENTRY
_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint);
void GLAPIENTRY
_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint);
void GLAPIENTRY
_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *);
void GLAPIENTRY
_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *);
void GLAPIENTRY
_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *);
void GLAPIENTRY
_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *);
void GLAPIENTRY
_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
void GLAPIENTRY
_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
void GLAPIENTRY
_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
GLuint v2);
void GLAPIENTRY
_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
GLuint v2, GLuint v3);
void GLAPIENTRY
_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
void GLAPIENTRY
_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
void GLAPIENTRY
_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
void GLAPIENTRY
_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean,
const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean,
const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean,
const GLfloat *);
void GLAPIENTRY
_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
void GLAPIENTRY
_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
void GLAPIENTRY