glsl: expose build_program_resource_list function

This is required so that we can move resource list creation
to happen later.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Tapani Pälli 2015-06-29 14:39:05 +03:00
parent ccaf37f449
commit 73afa31f07
2 changed files with 5 additions and 1 deletions

View file

@ -2689,7 +2689,7 @@ add_interface_variables(struct gl_shader_program *shProg,
* Builds up a list of program resources that point to existing
* resource data.
*/
static void
void
build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg)
{

View file

@ -39,6 +39,10 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
extern void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
extern void
build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void
linker_error(struct gl_shader_program *prog, const char *fmt, ...)
PRINTFLIKE(2, 3);