When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.

This commit is contained in:
Brian 2007-10-17 12:42:29 -06:00
parent 38743e2ef1
commit 7392dac962

View file

@ -135,6 +135,11 @@ static struct state_key *make_state_key( GLcontext *ctx )
key->fragprog_inputs_read = fp->Base.InputsRead;
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
key->separate_specular = (ctx->Light.Model.ColorControl ==
GL_SEPARATE_SPECULAR_COLOR);