mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 18:38:11 +02:00
lavapipe: reorder descriptor set stages to get correct binding
The fragment stage was in the wrong place here.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10144>
This commit is contained in:
parent
669959c8a2
commit
73704f149f
1 changed files with 4 additions and 3 deletions
|
|
@ -1081,9 +1081,6 @@ static void handle_descriptor_sets(struct lvp_cmd_buffer_entry *cmd,
|
|||
if (set->layout->shader_stages & VK_SHADER_STAGE_VERTEX_BIT)
|
||||
handle_set_stage(state, &dyn_info, set, MESA_SHADER_VERTEX, PIPE_SHADER_VERTEX);
|
||||
|
||||
if (set->layout->shader_stages & VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
handle_set_stage(state, &dyn_info, set, MESA_SHADER_FRAGMENT, PIPE_SHADER_FRAGMENT);
|
||||
|
||||
if (set->layout->shader_stages & VK_SHADER_STAGE_GEOMETRY_BIT)
|
||||
handle_set_stage(state, &dyn_info, set, MESA_SHADER_GEOMETRY, PIPE_SHADER_GEOMETRY);
|
||||
|
||||
|
|
@ -1092,6 +1089,10 @@ static void handle_descriptor_sets(struct lvp_cmd_buffer_entry *cmd,
|
|||
|
||||
if (set->layout->shader_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
|
||||
handle_set_stage(state, &dyn_info, set, MESA_SHADER_TESS_EVAL, PIPE_SHADER_TESS_EVAL);
|
||||
|
||||
if (set->layout->shader_stages & VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
handle_set_stage(state, &dyn_info, set, MESA_SHADER_FRAGMENT, PIPE_SHADER_FRAGMENT);
|
||||
|
||||
increment_dyn_info(&dyn_info, bds->layout->set[bds->first + i].layout, true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue