diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp index 984a8ca17b3..7030c219c0e 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp @@ -590,6 +590,10 @@ void NV50LoweringPreSSA::loadTexMsInfo(uint32_t off, Value **ms, Value *tmp = new_LValue(func, FILE_GPR); uint8_t b = prog->driver->io.resInfoCBSlot; off += prog->driver->io.suInfoBase; + if (prog->getType() > Program::TYPE_VERTEX) + off += 16 * 2 * 4; + if (prog->getType() > Program::TYPE_GEOMETRY) + off += 16 * 2 * 4; *ms_x = bld.mkLoadv(TYPE_U32, bld.mkSymbol( FILE_MEMORY_CONST, b, TYPE_U32, off + 0), NULL); *ms_y = bld.mkLoadv(TYPE_U32, bld.mkSymbol( diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h index 373cff4d9fc..b69ab4cf85e 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.h @@ -77,13 +77,13 @@ /* 8 user clip planes, at 4 32-bit floats each */ #define NV50_CB_AUX_UCP_OFFSET 0x0000 #define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4) -/* 256 textures, each with ms_x, ms_y u32 pairs */ +/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */ #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080 -#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4) +#define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4) /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */ -#define NV50_CB_AUX_MS_OFFSET 0x880 +#define NV50_CB_AUX_MS_OFFSET 0x200 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2) -/* next spot: 0x980 */ +/* next spot: 0x300 */ /* 4 32-bit floats for the vertex runout, put at the end */ #define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c index 6784821dc72..eceec5a5ac2 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c @@ -286,7 +286,7 @@ nv50_validate_tic(struct nv50_context *nv50, int s) } if (nv50->num_textures[s]) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); - PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX); + PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); for (i = 0; i < nv50->num_textures[s]; i++) { struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);