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v3d: Remove padded_height_of_output_image_in_uif_blocks from v3d_surface
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35288>
This commit is contained in:
parent
1fe0327255
commit
735cf1cb78
3 changed files with 30 additions and 40 deletions
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@ -1087,20 +1087,16 @@ v3d_create_surface(struct pipe_context *pctx,
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return NULL;
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struct pipe_surface *psurf = &surface->base;
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unsigned level = surf_tmpl->level;
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struct v3d_resource_slice *slice = &rsc->slices[level];
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pipe_reference_init(&psurf->reference, 1);
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pipe_resource_reference(&psurf->texture, ptex);
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psurf->context = pctx;
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psurf->format = surf_tmpl->format;
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psurf->level = level;
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psurf->level = surf_tmpl->level;
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psurf->first_layer = surf_tmpl->first_layer;
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psurf->last_layer = surf_tmpl->last_layer;
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enum v3d_tiling_mode tiling = slice->tiling;
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if (util_format_is_depth_or_stencil(psurf->format)) {
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switch (psurf->format) {
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case PIPE_FORMAT_Z16_UNORM:
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@ -1122,13 +1118,6 @@ v3d_create_surface(struct pipe_context *pctx,
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surface->internal_bpp = bpp;
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}
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if (tiling == V3D_TILING_UIF_NO_XOR ||
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tiling == V3D_TILING_UIF_XOR) {
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surface->padded_height_of_output_image_in_uif_blocks =
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(slice->padded_height /
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(2 * v3d_utile_height(rsc->cpp)));
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}
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if (rsc->separate_stencil) {
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surface->separate_stencil =
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v3d_create_surface(pctx, &rsc->separate_stencil->base,
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@ -62,8 +62,6 @@ struct v3d_surface {
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*/
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uint8_t internal_bpp;
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uint32_t padded_height_of_output_image_in_uif_blocks;
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/* If the resource being referenced is separate stencil, then this is
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* the surface to use when reading/writing stencil.
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*/
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@ -44,6 +44,23 @@ v3d_surface_get_tiling(struct pipe_surface *psurf)
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return rsc->slices[psurf->level].tiling;
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}
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static uint32_t
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v3d_surface_get_height_in_ub_or_stride(struct pipe_surface *psurf)
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{
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assert(psurf && psurf->texture);
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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struct v3d_resource_slice *slice = &rsc->slices[psurf->level];
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if (slice->tiling == V3D_TILING_UIF_NO_XOR ||
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slice->tiling == V3D_TILING_UIF_XOR) {
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return (slice->padded_height /
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(2 * v3d_utile_height(rsc->cpp)));
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} else if (slice->tiling == V3D_TILING_RASTER) {
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return slice->stride;
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}
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return 0;
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}
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static void
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load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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int layer, uint32_t pipe_bit, uint32_t *loads_pending)
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@ -60,13 +77,12 @@ load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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uint32_t layer_offset =
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v3d_layer_offset(&rsc->base, psurf->level,
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psurf->first_layer + layer);
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enum v3d_tiling_mode tiling = v3d_surface_get_tiling(psurf);
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cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
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load.buffer_to_load = buffer;
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load.address = cl_address(rsc->bo, layer_offset);
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load.memory_format = tiling;
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load.memory_format = v3d_surface_get_tiling(psurf);
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if (separate_stencil)
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load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
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else
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@ -76,15 +92,8 @@ load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
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psurf->format);
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load.r_b_swap = v3d_format_needs_tlb_rb_swap(psurf->format);
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load.force_alpha_1 = util_format_has_alpha1(psurf->format);
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if (tiling == V3D_TILING_UIF_NO_XOR ||
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tiling == V3D_TILING_UIF_XOR) {
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load.height_in_ub_or_stride =
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surf->padded_height_of_output_image_in_uif_blocks;
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} else if (tiling == V3D_TILING_RASTER) {
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struct v3d_resource_slice *slice =
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&rsc->slices[psurf->level];
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load.height_in_ub_or_stride = slice->stride;
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}
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load.height_in_ub_or_stride =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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if (psurf->texture->nr_samples > 1)
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load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
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@ -121,7 +130,6 @@ store_general(struct v3d_job *job,
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uint32_t layer_offset =
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v3d_layer_offset(&rsc->base, psurf->level,
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psurf->first_layer + layer);
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enum v3d_tiling_mode tiling = v3d_surface_get_tiling(psurf);
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cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = buffer;
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@ -138,17 +146,9 @@ store_general(struct v3d_job *job,
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psurf->format);
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store.r_b_swap = v3d_format_needs_tlb_rb_swap(psurf->format);
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store.memory_format = tiling;
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if (tiling == V3D_TILING_UIF_NO_XOR ||
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tiling == V3D_TILING_UIF_XOR) {
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store.height_in_ub_or_stride =
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surf->padded_height_of_output_image_in_uif_blocks;
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} else if (tiling == V3D_TILING_RASTER) {
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struct v3d_resource_slice *slice =
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&rsc->slices[psurf->level];
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store.height_in_ub_or_stride = slice->stride;
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}
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store.memory_format = v3d_surface_get_tiling(psurf);
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store.height_in_ub_or_stride =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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if (psurf->texture->nr_samples > 1) {
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store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
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@ -755,13 +755,16 @@ v3dX(emit_rcl)(struct v3d_job *job)
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int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
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uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
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uif_block_height);
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if (surf->padded_height_of_output_image_in_uif_blocks -
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uint32_t padded_height_of_output_image_in_uif_blocks =
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v3d_surface_get_height_in_ub_or_stride(psurf);
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if (padded_height_of_output_image_in_uif_blocks -
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implicit_padded_height < 15) {
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config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
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config_pad = (padded_height_of_output_image_in_uif_blocks -
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implicit_padded_height);
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} else {
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config_pad = 15;
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clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
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clear_pad = padded_height_of_output_image_in_uif_blocks;
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}
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}
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