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v3d: move a failure to a flake
This test passes sometimes, so it seems to be a flake just like the 4
sample version of the test.
Examples of this failing:
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92182547
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92180572
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92183647
While I couldn't see the test fail for me, it was recently added as a
failure in d18aa3eee4 ("broadcom/ci: re-evaluate all the flakes"), and
there's been no apparent changes to relevant code since. So I'm assuming
it's recently failed, at the very least in the merge-pipeline for the MR
that introduced it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39426>
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2 changed files with 1 additions and 1 deletions
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@ -12,7 +12,6 @@ shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
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shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
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shaders@point-vertex-id gl_vertexid,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
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spec@!opengl 1.1@texwrap formats bordercolor,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
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@ -56,6 +56,7 @@ spec@!opengl 1.0@gl-1.0-drawbuffer-modes
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spec@!opengl 1.0@gl-1.0-front-invalidate-back
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
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spec@!opengl 1.1@masked-clear
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