v3d: move a failure to a flake
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This test passes sometimes, so it seems to be a flake just like the 4
sample version of the test.

Examples of this failing:
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92182547
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92180572
- https://gitlab.freedesktop.org/mesa/mesa/-/jobs/92183647

While I couldn't see the test fail for me, it was recently added as a
failure in d18aa3eee4 ("broadcom/ci: re-evaluate all the flakes"), and
there's been no apparent changes to relevant code since. So I'm assuming
it's recently failed, at the very least in the merge-pipeline for the MR
that introduced it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39426>
This commit is contained in:
Erik Faye-Lund 2026-01-30 10:29:05 +01:00 committed by Marge Bot
parent 3a9a69bcbd
commit 7325103354
2 changed files with 1 additions and 1 deletions

View file

@ -12,7 +12,6 @@ shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
shaders@point-vertex-id gl_vertexid,Fail
spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
spec@!opengl 1.1@texwrap formats bordercolor,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail

View file

@ -56,6 +56,7 @@ spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
spec@!opengl 1.1@masked-clear