vbo: add a prefix to count_tessellated_primitives

Just to make it consistent with the rest of vbo, since it would
be an exported symbol anyways.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2012-09-15 13:22:30 +10:00
parent ee9f576637
commit 72f657c950
3 changed files with 3 additions and 3 deletions

View file

@ -381,7 +381,7 @@ static void
brw_update_primitive_count(struct brw_context *brw,
const struct _mesa_prim *prim)
{
uint32_t count = count_tessellated_primitives(prim);
uint32_t count = vbo_count_tessellated_primitives(prim);
brw->sol.primitives_generated += count;
if (brw->intel.ctx.TransformFeedback.CurrentObject->Active &&
!brw->intel.ctx.TransformFeedback.CurrentObject->Paused) {

View file

@ -156,7 +156,7 @@ void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);
size_t
count_tessellated_primitives(const struct _mesa_prim *prim);
vbo_count_tessellated_primitives(const struct _mesa_prim *prim);
void
vbo_sw_primitive_restart(struct gl_context *ctx,

View file

@ -105,7 +105,7 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
* PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
*/
size_t
count_tessellated_primitives(const struct _mesa_prim *prim)
vbo_count_tessellated_primitives(const struct _mesa_prim *prim)
{
size_t num_primitives;
switch (prim->mode) {