radeon: lower texture memory consumption is some cases

When searching for valid miptree check images in range
of [BaseLeve, MaxLevel] not [MinLod, MaxLoad].
Prevents unnecessary miptree allocations in cases when during
every rendering operation different texture image level
was selected using MIN_LOD = MAX_LOD = level (for every level
new miptree for whole texture was allocated).

Candidate for 7.8 branch.

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
This commit is contained in:
Maciej Cencora 2010-07-11 15:39:48 +02:00
parent ad24ea37bb
commit 72e6a1e72f

View file

@ -602,7 +602,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
__FUNCTION__, texObj ,t->minLod, t->maxLod);
radeon_mipmap_tree *dst_miptree;
dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base.MaxLevel);
radeon_miptree_unreference(&t->mt);
if (!dst_miptree) {