From 72d7e173e39b02102c3e5ba8a85225730a8273f5 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Mon, 28 Dec 2020 10:57:02 -0800 Subject: [PATCH] microsoft/resource_state_manager: Remove unused private variable Clang detects that this variable is unused. We can re-add it if we end up needing it but for now let's just remove it. Reviewed-by: Adam Jackson Part-of: --- src/microsoft/resource_state_manager/D3D12ResourceState.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/microsoft/resource_state_manager/D3D12ResourceState.h b/src/microsoft/resource_state_manager/D3D12ResourceState.h index f2c66434483..0c3b49c7cf7 100644 --- a/src/microsoft/resource_state_manager/D3D12ResourceState.h +++ b/src/microsoft/resource_state_manager/D3D12ResourceState.h @@ -146,7 +146,6 @@ struct TransitionableResourceState TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : m_DesiredState(TotalSubresources), m_TotalSubresources(TotalSubresources), - m_SupportsSimultaneousAccess(SupportsSimultaneousAccess), m_currentState(TotalSubresources, SupportsSimultaneousAccess), m_pResource(pResource) { @@ -171,7 +170,6 @@ struct TransitionableResourceState private: unsigned m_TotalSubresources; - bool m_SupportsSimultaneousAccess; CCurrentResourceState m_currentState;