diff --git a/src/microsoft/resource_state_manager/D3D12ResourceState.h b/src/microsoft/resource_state_manager/D3D12ResourceState.h index f2c66434483..0c3b49c7cf7 100644 --- a/src/microsoft/resource_state_manager/D3D12ResourceState.h +++ b/src/microsoft/resource_state_manager/D3D12ResourceState.h @@ -146,7 +146,6 @@ struct TransitionableResourceState TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : m_DesiredState(TotalSubresources), m_TotalSubresources(TotalSubresources), - m_SupportsSimultaneousAccess(SupportsSimultaneousAccess), m_currentState(TotalSubresources, SupportsSimultaneousAccess), m_pResource(pResource) { @@ -171,7 +170,6 @@ struct TransitionableResourceState private: unsigned m_TotalSubresources; - bool m_SupportsSimultaneousAccess; CCurrentResourceState m_currentState;