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st/mesa: fix assert to be simpler
I just noticed a warning with a non-debug build, but really this could all be one line, and I'm not even 100% the assert makes sense here. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 1 additions and 4 deletions
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@ -508,8 +508,6 @@ static GLuint64
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st_create_texture_handle_from_unit(struct st_context *st,
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struct gl_program *prog, GLuint texUnit)
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{
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struct gl_context *ctx = st->ctx;
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struct gl_texture_object *texObj;
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struct pipe_context *pipe = st->pipe;
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struct pipe_sampler_view *view;
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struct pipe_sampler_state sampler;
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@ -519,8 +517,7 @@ st_create_texture_handle_from_unit(struct st_context *st,
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st_convert_sampler_from_unit(st, &sampler, texUnit);
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texObj = ctx->Texture.Unit[texUnit]._Current;
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assert(texObj);
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assert(st->ctx->Texture.Unit[texUnit]._Current);
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return pipe->create_texture_handle(pipe, view, &sampler);
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}
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