Remove redundant 3d-state validation prior to blit copypixels. These

were causing some issues.
This commit is contained in:
Keith Whitwell 2006-09-22 16:45:52 +00:00
parent dadc8e2a50
commit 72aeeef7c3

View file

@ -267,8 +267,6 @@ do_blit_copypixels(GLcontext * ctx,
intelFlush(&intel->ctx);
intel->vtbl.render_start(intel);
intel->vtbl.emit_state(intel);
LOCK_HARDWARE(intel);