mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 18:38:11 +02:00
dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.
This commit is contained in:
parent
323e6bbb05
commit
7269a30b86
7 changed files with 222 additions and 130 deletions
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@ -42,6 +42,7 @@ DRIVER_SOURCES = \
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nv20_state_polygon.c \
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nv20_state_raster.c \
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nv20_state_tex.c \
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nv20_state_frag.c \
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nv20_state_tnl.c
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C_SOURCES = \
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@ -173,4 +173,22 @@ OUT_RINGm(struct nouveau_channel *chan, float m[16])
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OUT_RINGf(chan, m[4*j + i]);
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}
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static inline GLboolean
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is_color_operand(int op)
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{
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return op == GL_SRC_COLOR || op == GL_ONE_MINUS_SRC_COLOR;
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}
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static inline GLboolean
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is_negative_operand(int op)
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{
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return op == GL_ONE_MINUS_SRC_COLOR || op == GL_ONE_MINUS_SRC_ALPHA;
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}
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static inline GLboolean
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is_texture_source(int s)
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{
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return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
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}
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#endif
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@ -118,6 +118,14 @@ void
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nv10_emit_stencil_op(GLcontext *ctx, int emit);
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/* nv10_state_frag.c */
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void
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nv10_get_general_combiner(GLcontext *ctx, int i,
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uint32_t *a_in, uint32_t *a_out,
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uint32_t *c_in, uint32_t *c_out, uint32_t *k);
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void
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nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n);
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void
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nv10_emit_tex_env(GLcontext *ctx, int emit);
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2009 Francisco Jerez.
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* Copyright (C) 2009-2010 Francisco Jerez.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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@ -90,11 +90,11 @@ struct combiner_state {
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} while (0)
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/* Get the RC input source for the specified EXT_texture_env_combine
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* argument. */
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* source. */
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static uint32_t
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get_input_source(struct combiner_state *rc, int arg)
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get_input_source(struct combiner_state *rc, int source)
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{
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switch (rc->source[arg]) {
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switch (source) {
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case GL_TEXTURE:
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return RC_IN_SOURCE(TEXTURE0) + rc->unit;
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@ -127,52 +127,69 @@ get_input_source(struct combiner_state *rc, int arg)
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}
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}
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/* Get the RC input mapping for the specified argument, possibly
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* inverted or biased. */
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/* Get the RC input mapping for the specified texture_env_combine
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* operand, possibly inverted or biased. */
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#define INVERT 0x1
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#define HALF_BIAS 0x2
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static uint32_t
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get_input_mapping(struct combiner_state *rc, int arg, int flags)
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get_input_mapping(struct combiner_state *rc, int operand, int flags)
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{
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int map = 0;
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switch (rc->operand[arg]) {
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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if (is_color_operand(operand))
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map |= RC_IN_USAGE(RGB);
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break;
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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else
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map |= RC_IN_USAGE(ALPHA);
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break;
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}
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switch (rc->operand[arg]) {
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case GL_SRC_COLOR:
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case GL_SRC_ALPHA:
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map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_INVERT) :
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flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NORMAL) :
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RC_IN_MAPPING(UNSIGNED_IDENTITY));
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break;
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_ONE_MINUS_SRC_ALPHA:
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map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_IDENTITY) :
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flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NEGATE) :
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RC_IN_MAPPING(UNSIGNED_INVERT));
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break;
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}
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if (is_negative_operand(operand) == !(flags & INVERT))
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map |= flags & HALF_BIAS ?
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RC_IN_MAPPING(HALF_BIAS_NEGATE) :
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RC_IN_MAPPING(UNSIGNED_INVERT);
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else
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map |= flags & HALF_BIAS ?
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RC_IN_MAPPING(HALF_BIAS_NORMAL) :
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RC_IN_MAPPING(UNSIGNED_IDENTITY);
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return map;
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}
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static uint32_t
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get_input_arg(struct combiner_state *rc, int arg, int flags)
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{
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int source = rc->source[arg];
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int operand = rc->operand[arg];
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/* Fake several unsupported texture formats. */
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if (is_texture_source(source)) {
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int i = (source == GL_TEXTURE ?
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rc->unit : source - GL_TEXTURE0);
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struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
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gl_format format = t->Image[0][t->BaseLevel]->TexFormat;
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if (format == MESA_FORMAT_A8) {
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/* Emulated using I8. */
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if (is_color_operand(operand))
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return RC_IN_SOURCE(ZERO) |
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get_input_mapping(rc, operand, flags);
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} else if (format == MESA_FORMAT_L8) {
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/* Sometimes emulated using I8. */
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if (!is_color_operand(operand))
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return RC_IN_SOURCE(ZERO) |
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get_input_mapping(rc, operand,
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flags ^ INVERT);
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}
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}
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return get_input_source(rc, source) |
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get_input_mapping(rc, operand, flags);
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}
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/* Bind the RC input variable <var> to the EXT_texture_env_combine
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* argument <arg>, possibly inverted or biased. */
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#define INPUT_ARG(rc, var, arg, flags) \
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(rc)->in |= (get_input_mapping(rc, arg, flags) | \
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get_input_source(rc, arg)) << RC_IN_SHIFT_##var
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(rc)->in |= get_input_arg(rc, arg, flags) << RC_IN_SHIFT_##var
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/* Bind the RC input variable <var> to the RC source <src>. */
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#define INPUT_SRC(rc, var, src, chan) \
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@ -268,86 +285,13 @@ setup_combiner(struct combiner_state *rc)
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}
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}
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/* Write the register combiner state out to the hardware. */
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static void
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nv10_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
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struct combiner_state *rc_c, uint32_t rc_const)
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{
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *celsius = context_eng3d(ctx);
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/* Enable the combiners we're going to need. */
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if (i == 1) {
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if (rc_c->out || rc_a->out)
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rc_c->out |= 0x5 << 27;
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else
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rc_c->out |= 0x3 << 27;
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}
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BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
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OUT_RING(chan, rc_a->in);
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BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
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OUT_RING(chan, rc_c->in);
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BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
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OUT_RING(chan, rc_const);
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BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
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OUT_RING(chan, rc_a->out);
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BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
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OUT_RING(chan, rc_c->out);
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}
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static void
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nv10_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
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{
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *celsius = context_eng3d(ctx);
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BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
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OUT_RING(chan, rc->in);
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OUT_RING(chan, rc->in >> 32);
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}
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static void
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nv20_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
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struct combiner_state *rc_c, uint32_t rc_const)
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{
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *kelvin = context_eng3d(ctx);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
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OUT_RING(chan, rc_a->in);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
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OUT_RING(chan, rc_a->out);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
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OUT_RING(chan, rc_c->in);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
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OUT_RING(chan, rc_c->out);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
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OUT_RING(chan, rc_const);
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}
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static void
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nv20_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
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{
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *kelvin = context_eng3d(ctx);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
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OUT_RING(chan, rc->in);
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OUT_RING(chan, rc->in >> 32);
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BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
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OUT_RING(chan, n);
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}
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void
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nv10_emit_tex_env(GLcontext *ctx, int emit)
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nv10_get_general_combiner(GLcontext *ctx, int i,
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uint32_t *a_in, uint32_t *a_out,
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uint32_t *c_in, uint32_t *c_out, uint32_t *k)
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{
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const int i = emit - NOUVEAU_STATE_TEX_ENV0;
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struct combiner_state rc_a, rc_c;
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uint32_t rc_const;
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/* Compute the new combiner state. */
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if (ctx->Texture.Unit[i]._ReallyEnabled) {
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INIT_COMBINER(RGB, ctx, &rc_c, i);
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@ -359,26 +303,22 @@ nv10_emit_tex_env(GLcontext *ctx, int emit)
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setup_combiner(&rc_c);
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setup_combiner(&rc_a);
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rc_const = pack_rgba_f(MESA_FORMAT_ARGB8888,
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ctx->Texture.Unit[i].EnvColor);
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} else {
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rc_a.in = rc_a.out = rc_c.in = rc_c.out = rc_const = 0;
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rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0;
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}
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if (context_chipset(ctx) >= 0x20)
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nv20_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
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else
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nv10_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
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context_dirty(ctx, FRAG);
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*k = pack_rgba_f(MESA_FORMAT_ARGB8888,
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ctx->Texture.Unit[i].EnvColor);
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*a_in = rc_a.in;
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*a_out = rc_a.out;
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*c_in = rc_c.in;
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*c_out = rc_c.out;
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}
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void
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nv10_emit_frag(GLcontext *ctx, int emit)
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nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n)
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{
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struct combiner_state rc = {};
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int n = log2i(ctx->Texture._EnabledUnits) + 1;
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/*
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* The final fragment value equation is something like:
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@ -409,8 +349,53 @@ nv10_emit_frag(GLcontext *ctx, int emit)
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INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA);
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}
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if (context_chipset(ctx) >= 0x20)
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nv20_load_final(ctx, &rc, n);
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else
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nv10_load_final(ctx, &rc, n);
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*in = rc.in;
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*n = log2i(ctx->Texture._EnabledUnits) + 1;
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}
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void
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nv10_emit_tex_env(GLcontext *ctx, int emit)
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{
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const int i = emit - NOUVEAU_STATE_TEX_ENV0;
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *celsius = context_eng3d(ctx);
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uint32_t a_in, a_out, c_in, c_out, k;
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nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
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/* Enable the combiners we're going to need. */
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if (i == 1) {
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if (c_out || a_out)
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c_out |= 0x5 << 27;
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else
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c_out |= 0x3 << 27;
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}
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BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
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OUT_RING(chan, a_in);
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BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
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OUT_RING(chan, c_in);
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BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
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OUT_RING(chan, k);
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BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
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OUT_RING(chan, a_out);
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BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
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OUT_RING(chan, c_out);
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context_dirty(ctx, FRAG);
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}
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void
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nv10_emit_frag(GLcontext *ctx, int emit)
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{
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struct nouveau_channel *chan = context_chan(ctx);
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struct nouveau_grobj *celsius = context_eng3d(ctx);
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uint64_t in;
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int n;
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nv10_get_final_combiner(ctx, &in, &n);
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BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
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OUT_RING(chan, in);
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OUT_RING(chan, in >> 32);
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}
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@ -449,7 +449,7 @@ const struct nouveau_driver nv20_driver = {
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nv10_emit_front_face,
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nv10_emit_depth,
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nv10_emit_dither,
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nv10_emit_frag,
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nv20_emit_frag,
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nv20_emit_framebuffer,
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nv20_emit_fog,
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nv10_emit_index_mask,
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@ -487,10 +487,10 @@ const struct nouveau_driver nv20_driver = {
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nv10_emit_stencil_func,
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nv10_emit_stencil_mask,
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nv10_emit_stencil_op,
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nv10_emit_tex_env,
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nv10_emit_tex_env,
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nv10_emit_tex_env,
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nv10_emit_tex_env,
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nv20_emit_tex_env,
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nv20_emit_tex_env,
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nv20_emit_tex_env,
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nv20_emit_tex_env,
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nv10_emit_tex_gen,
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nv10_emit_tex_gen,
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nv10_emit_tex_gen,
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@ -59,6 +59,13 @@ nv20_emit_point_mode(GLcontext *ctx, int emit);
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void
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nv20_emit_logic_opcode(GLcontext *ctx, int emit);
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/* nv20_state_frag.c */
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void
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nv20_emit_tex_env(GLcontext *ctx, int emit);
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void
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nv20_emit_frag(GLcontext *ctx, int emit);
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/* nv20_state_tex.c */
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void
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nv20_emit_tex_obj(GLcontext *ctx, int emit);
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73
src/mesa/drivers/dri/nouveau/nv20_state_frag.c
Normal file
73
src/mesa/drivers/dri/nouveau/nv20_state_frag.c
Normal file
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@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2009-2010 Francisco Jerez.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
|
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* a copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
|
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* next paragraph) shall be included in all copies or substantial
|
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "nouveau_driver.h"
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#include "nouveau_context.h"
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#include "nouveau_class.h"
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#include "nv10_driver.h"
|
||||
#include "nv20_driver.h"
|
||||
|
||||
void
|
||||
nv20_emit_tex_env(GLcontext *ctx, int emit)
|
||||
{
|
||||
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
|
||||
struct nouveau_channel *chan = context_chan(ctx);
|
||||
struct nouveau_grobj *kelvin = context_eng3d(ctx);
|
||||
uint32_t a_in, a_out, c_in, c_out, k;
|
||||
|
||||
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
|
||||
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
|
||||
OUT_RING(chan, a_in);
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
|
||||
OUT_RING(chan, a_out);
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
|
||||
OUT_RING(chan, c_in);
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
|
||||
OUT_RING(chan, c_out);
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
|
||||
OUT_RING(chan, k);
|
||||
|
||||
context_dirty(ctx, FRAG);
|
||||
}
|
||||
|
||||
void
|
||||
nv20_emit_frag(GLcontext *ctx, int emit)
|
||||
{
|
||||
struct nouveau_channel *chan = context_chan(ctx);
|
||||
struct nouveau_grobj *kelvin = context_eng3d(ctx);
|
||||
uint64_t in;
|
||||
int n;
|
||||
|
||||
nv10_get_final_combiner(ctx, &in, &n);
|
||||
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
|
||||
OUT_RING(chan, in);
|
||||
OUT_RING(chan, in >> 32);
|
||||
|
||||
BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
|
||||
OUT_RING(chan, n);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue