i965: Expand uniform args to gen6 math to full registers to get hstride == 1.

This is a hw requirement in math args.  This also is inefficient, as
we're calculating the same result 8 times, but then we've been doing
that on pre-gen6 as well.  If we're doing math on uniforms, though,
we'd probably be better served by having some sort of mechanism for
precalculating those results into another uniform value to use.

Fixes 7 piglit math tests.
This commit is contained in:
Eric Anholt 2010-10-11 13:42:11 -07:00
parent 317dbf4613
commit 720ed3c906

View file

@ -530,6 +530,18 @@ fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src)
assert(!"not reached: bad math opcode");
return NULL;
}
/* Can't do hstride == 0 args to gen6 math, so expand it out. We
* might be able to do better by doing execsize = 1 math and then
* expanding that result out, but we would need to be careful with
* masking.
*/
if (intel->gen >= 6 && src.file == UNIFORM) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
emit(fs_inst(BRW_OPCODE_MOV, expanded, src));
src = expanded;
}
fs_inst *inst = emit(fs_inst(opcode, dst, src));
if (intel->gen < 6) {
@ -549,6 +561,19 @@ fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src0, fs_reg src1)
assert(opcode == FS_OPCODE_POW);
if (intel->gen >= 6) {
/* Can't do hstride == 0 args to gen6 math, so expand it out. */
if (src0.file == UNIFORM) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
emit(fs_inst(BRW_OPCODE_MOV, expanded, src0));
src0 = expanded;
}
if (src1.file == UNIFORM) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
emit(fs_inst(BRW_OPCODE_MOV, expanded, src1));
src1 = expanded;
}
inst = emit(fs_inst(opcode, dst, src0, src1));
} else {
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + 1), src1));