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i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
This is a hw requirement in math args. This also is inefficient, as we're calculating the same result 8 times, but then we've been doing that on pre-gen6 as well. If we're doing math on uniforms, though, we'd probably be better served by having some sort of mechanism for precalculating those results into another uniform value to use. Fixes 7 piglit math tests.
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1 changed files with 25 additions and 0 deletions
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@ -530,6 +530,18 @@ fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src)
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assert(!"not reached: bad math opcode");
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return NULL;
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}
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/* Can't do hstride == 0 args to gen6 math, so expand it out. We
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* might be able to do better by doing execsize = 1 math and then
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* expanding that result out, but we would need to be careful with
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* masking.
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*/
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if (intel->gen >= 6 && src.file == UNIFORM) {
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fs_reg expanded = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(BRW_OPCODE_MOV, expanded, src));
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src = expanded;
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}
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fs_inst *inst = emit(fs_inst(opcode, dst, src));
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if (intel->gen < 6) {
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@ -549,6 +561,19 @@ fs_visitor::emit_math(fs_opcodes opcode, fs_reg dst, fs_reg src0, fs_reg src1)
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assert(opcode == FS_OPCODE_POW);
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if (intel->gen >= 6) {
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/* Can't do hstride == 0 args to gen6 math, so expand it out. */
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if (src0.file == UNIFORM) {
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fs_reg expanded = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(BRW_OPCODE_MOV, expanded, src0));
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src0 = expanded;
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}
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if (src1.file == UNIFORM) {
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fs_reg expanded = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(BRW_OPCODE_MOV, expanded, src1));
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src1 = expanded;
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}
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inst = emit(fs_inst(opcode, dst, src0, src1));
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} else {
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emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + 1), src1));
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