nv50: fix constbuf validation

We only uploaded up to the highest offset a program would use,
and if the constant buffer isn't changed when a new program is
used, the new program is missing the rest of them.

Might want to introduce a "fill state" for user mem constbufs.
This commit is contained in:
Christoph Bumiller 2010-07-31 21:30:35 +02:00
parent 2c695d38e6
commit 720e0c430d

View file

@ -44,7 +44,7 @@ nv50_transfer_constbuf(struct nv50_context *nv50,
if (!map)
return;
count = MIN2(buf->width0, size);
count = buf->width0; /* MIN2(buf->width0, size); */
start = 0;
while (count) {
@ -92,8 +92,13 @@ nv50_program_validate_data(struct nv50_context *nv50, struct nv50_program *p)
}
}
/* If the state tracker doesn't change the constbuf, and it is first
* validated with a program that doesn't use it, this check prevents
* it from even being uploaded. */
/*
if (p->parm_size == 0)
return;
*/
switch (p->type) {
case PIPE_SHADER_VERTEX: