freedreno: add helper to mark all state dirty

This will simplify things when we break out per-shader-stage dirty bits.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2017-04-16 12:21:49 -04:00
parent 248a508f24
commit 71f9e03d21
4 changed files with 13 additions and 6 deletions

View file

@ -264,7 +264,7 @@ batch_flush(struct fd_batch *batch)
*/
fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_NULL);
batch->ctx->dirty = ~0;
fd_context_all_dirty(batch->ctx);
batch_flush_reset_dependencies(batch, true);
if (batch->ctx->screen->reorder) {

View file

@ -325,6 +325,13 @@ fd_context_unlock(struct fd_context *ctx)
mtx_unlock(&ctx->screen->lock);
}
/* mark all state dirty: */
static inline void
fd_context_all_dirty(struct fd_context *ctx)
{
ctx->dirty = ~0;
}
static inline struct pipe_scissor_state *
fd_context_get_scissor(struct fd_context *ctx)
{

View file

@ -95,7 +95,7 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
if (ctx->in_blit) {
fd_batch_reset(batch);
ctx->dirty = ~0;
fd_context_all_dirty(ctx);
}
batch->blit = ctx->in_blit;
@ -207,7 +207,7 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
ctx->streamout.offsets[i] += info->count;
if (fd_mesa_debug & FD_DBG_DDRAW)
ctx->dirty = 0xffffffff;
fd_context_all_dirty(ctx);
fd_batch_check_size(batch);
@ -307,7 +307,7 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
if (ctx->in_blit) {
fd_batch_reset(batch);
ctx->dirty = ~0;
fd_context_all_dirty(ctx);
}
/* for bookkeeping about which buffers have been cleared (and thus
@ -377,7 +377,7 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
FD_DIRTY_FRAMEBUFFER;
if (fd_mesa_debug & FD_DBG_DCLEAR)
ctx->dirty = 0xffffffff;
fd_context_all_dirty(ctx);
}
static void

View file

@ -131,7 +131,7 @@ fd_set_framebuffer_state(struct pipe_context *pctx,
fd_batch_reference(&ctx->batch, NULL);
fd_reset_wfi(batch);
ctx->batch = batch;
ctx->dirty = ~0;
fd_context_all_dirty(ctx);
if (old_batch && old_batch->blit && !old_batch->back_blit) {
/* for blits, there is not really much point in hanging on