mesa: _vbo_Color4f, _vbo_Normal3f, _vbo_MultiTexCoord4f functions

This commit is contained in:
Brian Paul 2008-06-20 10:48:14 -06:00
parent 95c9fc82f5
commit 71f67dde34
2 changed files with 31 additions and 0 deletions

View file

@ -120,4 +120,14 @@ void vbo_use_buffer_objects(GLcontext *ctx);
void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
void
_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void
_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void
_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
#endif

View file

@ -769,3 +769,24 @@ static void reset_attrfv( struct vbo_exec_context *exec )
exec->vtx.vertex_size = 0;
}
void
_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
vbo_Color4f(r, g, b, a);
}
void
_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
vbo_Normal3f(x, y, z);
}
void
_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
vbo_MultiTexCoord4f(target, s, t, r, q);
}