st/nine: Catch setting the same shader

This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2015-08-09 19:06:01 +02:00
parent eba3c390a3
commit 719f124620

View file

@ -3259,6 +3259,9 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This,
DBG("This=%p pShader=%p\n", This, pShader);
if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
return D3D_OK;
/* ff -> non-ff: commit back non-ff constants */
if (!state->vs && pShader)
state->commit |= NINE_STATE_COMMIT_CONST_VS;
@ -3612,6 +3615,9 @@ NineDevice9_SetPixelShader( struct NineDevice9 *This,
DBG("This=%p pShader=%p\n", This, pShader);
if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader)
return D3D_OK;
/* ff -> non-ff: commit back non-ff constants */
if (!state->ps && pShader)
state->commit |= NINE_STATE_COMMIT_CONST_PS;