turnip: fix emit_ibo

Based on the GL driver:
-Compute needs different opcode (this fixes a GPU hang problem)
-REG_A6XX_SP_IBO_LO/REG_A6XX_SP_CS_IBO_LO were swapped

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3104>
This commit is contained in:
Jonathan Marek 2019-12-15 10:51:39 -05:00 committed by Marge Bot
parent 65007d438c
commit 718bd4f8b4

View file

@ -2879,20 +2879,37 @@ tu6_emit_ibo(struct tu_device *device, struct tu_cs *draw_state,
tu_cs_begin_sub_stream(device, draw_state, 64, &cs);
uint32_t opcode, ibo_addr_reg;
enum a6xx_state_block sb;
enum a6xx_state_type st;
switch (type) {
case MESA_SHADER_FRAGMENT:
opcode = CP_LOAD_STATE6;
st = ST6_SHADER;
sb = SB6_IBO;
ibo_addr_reg = REG_A6XX_SP_IBO_LO;
break;
case MESA_SHADER_COMPUTE:
opcode = CP_LOAD_STATE6_FRAG;
st = ST6_IBO;
sb = SB6_CS_SHADER;
ibo_addr_reg = REG_A6XX_SP_CS_IBO_LO;
break;
default:
unreachable("unsupported stage for ibos");
}
/* emit texture state: */
tu_cs_emit_pkt7(&cs, CP_LOAD_STATE6, 3);
tu_cs_emit_pkt7(&cs, opcode, 3);
tu_cs_emit(&cs, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(type == MESA_SHADER_COMPUTE ?
ST6_IBO : ST6_SHADER) |
CP_LOAD_STATE6_0_STATE_TYPE(st) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(type == MESA_SHADER_COMPUTE ?
SB6_CS_SHADER : SB6_IBO) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(link->image_mapping.num_ibo));
tu_cs_emit_qw(&cs, ibo_addr); /* SRC_ADDR_LO/HI */
tu_cs_emit_pkt4(&cs,
type == MESA_SHADER_COMPUTE ?
REG_A6XX_SP_IBO_LO : REG_A6XX_SP_CS_IBO_LO, 2);
tu_cs_emit_pkt4(&cs, ibo_addr_reg, 2);
tu_cs_emit_qw(&cs, ibo_addr); /* SRC_ADDR_LO/HI */
return tu_cs_end_sub_stream(draw_state, &cs);