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glx: turn LIBGL_NO_DRAWARRAYS into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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2 changed files with 6 additions and 2 deletions
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@ -31,7 +31,7 @@ sometimes be useful for debugging end-user issues.
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<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
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<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
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<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
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<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
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<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
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<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
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calls per second.
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<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
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@ -30,9 +30,13 @@
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* Kristian Høgsberg (krh@bitplanet.net)
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*/
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#include <stdbool.h>
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#include "glapi.h"
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#include "glxclient.h"
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#include "util/debug.h"
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#ifndef GLX_USE_APPLEGL
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extern struct _glapi_table *__glXNewIndirectAPI(void);
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@ -371,7 +375,7 @@ indirect_create_context(struct glx_screen *psc,
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return NULL;
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}
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gc->client_state_private = state;
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state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
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state->NoDrawArraysProtocol = env_var_as_boolean("LIBGL_NO_DRAWARRAYS", false);
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/*
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** Create a temporary buffer to hold GLX rendering commands. The size
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