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mesa: GL_ARB_shader_subroutine is not optional in core profile
text data bss dec hex filename 7038459 235248 37280 7310987 6f8e8b 32-bit i965_dri.so before 7038227 235248 37280 7310755 6f8da3 32-bit i965_dri.so after 6681438 303400 50608 7035446 6b5a36 64-bit i965_dri.so before 6681254 303400 50608 7035262 6b597e 64-bit i965_dri.so after Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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commit
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9 changed files with 3 additions and 49 deletions
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@ -183,7 +183,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.ARB_shader_bit_encoding = true;
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ctx->Extensions.ARB_shader_draw_parameters = true;
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ctx->Extensions.ARB_shader_stencil_export = true;
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ctx->Extensions.ARB_shader_subroutine = true;
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ctx->Extensions.ARB_shader_texture_lod = true;
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ctx->Extensions.ARB_shading_language_420pack = true;
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ctx->Extensions.ARB_shading_language_packing = true;
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@ -196,7 +196,6 @@ intelInitExtensions(struct gl_context *ctx)
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* slightly differently when the extension is enabled.
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*/
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if (ctx->API == API_OPENGL_CORE) {
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ctx->Extensions.ARB_shader_subroutine = true;
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ctx->Extensions.ARB_shader_viewport_layer_array = true;
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ctx->Extensions.ARB_viewport_array = true;
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ctx->Extensions.AMD_vertex_shader_viewport_index = true;
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@ -118,7 +118,7 @@ EXT(ARB_shader_objects , dummy_true
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EXT(ARB_shader_precision , ARB_shader_precision , GLL, GLC, x , x , 2010)
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EXT(ARB_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
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EXT(ARB_shader_storage_buffer_object , ARB_shader_storage_buffer_object , GLL, GLC, x , x , 2012)
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EXT(ARB_shader_subroutine , ARB_shader_subroutine , x , GLC, x , x , 2010)
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EXT(ARB_shader_subroutine , dummy_true , x , GLC, x , x , 2010)
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EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GLL, GLC, x , x , 2014)
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EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GLL, GLC, x , x , 2009)
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EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , x , GLC, x , x , 2015)
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@ -490,7 +490,6 @@ EXTRA_EXT(ARB_clip_control);
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EXTRA_EXT(EXT_polygon_offset_clamp);
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EXTRA_EXT(ARB_framebuffer_no_attachments);
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EXTRA_EXT(ARB_tessellation_shader);
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EXTRA_EXT(ARB_shader_subroutine);
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EXTRA_EXT(ARB_shader_storage_buffer_object);
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EXTRA_EXT(ARB_indirect_parameters);
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EXTRA_EXT(ATI_meminfo);
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@ -957,8 +957,8 @@ descriptor=[
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# Enums restricted to OpenGL Core profile
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{ "apis": ["GL_CORE"], "params": [
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# GL_ARB_shader_subroutine
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[ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ],
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[ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ],
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[ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), NO_EXTRA" ],
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[ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), NO_EXTRA" ],
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# GL_ARB_indirect_parameters
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[ "PARAMETER_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters" ],
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@ -4003,7 +4003,6 @@ struct gl_extensions
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GLboolean ARB_shader_precision;
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GLboolean ARB_shader_stencil_export;
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GLboolean ARB_shader_storage_buffer_object;
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GLboolean ARB_shader_subroutine;
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GLboolean ARB_shader_texture_image_samples;
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GLboolean ARB_shader_texture_lod;
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GLboolean ARB_shader_viewport_layer_array;
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@ -2354,11 +2354,6 @@ _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
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GLenum resource_type;
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return -1;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return -1;
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@ -2389,11 +2384,6 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
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GLenum resource_type;
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return -1;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return -1;
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@ -2433,11 +2423,6 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
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GLenum resource_type;
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int count, i, j;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -2520,11 +2505,6 @@ _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
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GLenum resource_type;
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -2559,11 +2539,6 @@ _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
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GLenum resource_type;
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -2593,11 +2568,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
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gl_shader_stage stage;
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int i;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -2668,11 +2638,6 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
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const char *api_name = "glGetUniformSubroutineuiv";
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -2704,11 +2669,6 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
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struct gl_linked_shader *sh;
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gl_shader_stage stage;
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if (!_mesa_has_ARB_shader_subroutine(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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}
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if (!_mesa_validate_shader_target(ctx, shadertype)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
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return;
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@ -327,7 +327,6 @@ compute_version(const struct gl_extensions *extensions,
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extensions->ARB_gpu_shader5 &&
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extensions->ARB_gpu_shader_fp64 &&
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extensions->ARB_sample_shading &&
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extensions->ARB_shader_subroutine &&
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extensions->ARB_tessellation_shader &&
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extensions->ARB_texture_buffer_object_rgb32 &&
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extensions->ARB_texture_cube_map_array &&
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@ -929,7 +929,6 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->OES_depth_texture_cube_map = GL_TRUE;
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extensions->ARB_shading_language_420pack = GL_TRUE;
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extensions->ARB_texture_query_levels = GL_TRUE;
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extensions->ARB_shader_subroutine = GL_TRUE;
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if (!options->disable_shader_bit_encoding) {
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extensions->ARB_shader_bit_encoding = GL_TRUE;
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