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GL_ADD texture mode was incorrect, renamed some vars
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7c4268176e
commit
7152305e0a
1 changed files with 49 additions and 48 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_triangle.c,v 1.38 2001/09/19 20:30:44 kschultz Exp $ */
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/* $Id: s_triangle.c,v 1.39 2001/09/19 22:21:13 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -344,11 +344,16 @@ struct affine_info
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GLint fixedToDepthShift;
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};
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/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA
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* textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD
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* texture env modes.
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*/
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static void
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affine_span(GLcontext *ctx, struct triangle_span *span,
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struct affine_info *info)
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{
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GLchan tmp_col[4];
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GLchan sample[4]; /* the filtered texture sample */
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/* Instead of defining a function for each mode, a test is done
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* between the outer and inner loops. This is to reduce code size
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@ -357,75 +362,71 @@ affine_span(GLcontext *ctx, struct triangle_span *span,
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*/
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#define NEAREST_RGB \
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tmp_col[RCOMP] = tex00[RCOMP]; \
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tmp_col[GCOMP] = tex00[GCOMP]; \
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tmp_col[BCOMP] = tex00[BCOMP]; \
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tmp_col[ACOMP] = CHAN_MAX
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sample[RCOMP] = tex00[RCOMP]; \
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sample[GCOMP] = tex00[GCOMP]; \
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sample[BCOMP] = tex00[BCOMP]; \
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sample[ACOMP] = CHAN_MAX
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#define LINEAR_RGB \
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tmp_col[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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sample[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT; \
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tmp_col[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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sample[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT; \
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tmp_col[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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sample[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT; \
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tmp_col[ACOMP] = CHAN_MAX
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sample[ACOMP] = CHAN_MAX
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#define NEAREST_RGBA COPY_CHAN4(tmp_col, tex00)
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#define NEAREST_RGBA COPY_CHAN4(sample, tex00)
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#define LINEAR_RGBA \
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tmp_col[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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sample[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT;\
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tmp_col[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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sample[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT;\
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tmp_col[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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sample[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT;\
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tmp_col[ACOMP] = (ti * (si * tex00[3] + sf * tex01[3]) + \
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sample[ACOMP] = (ti * (si * tex00[3] + sf * tex01[3]) + \
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tf * (si * tex10[3] + sf * tex11[3])) >> 2 * FIXED_SHIFT
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#define MODULATE \
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dest[RCOMP] = span->red * (tmp_col[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = span->green * (tmp_col[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = span->blue * (tmp_col[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1u) >> (FIXED_SHIFT + 8)
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dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8)
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#define DECAL \
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dest[RCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->red + \
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((tmp_col[ACOMP] + 1) * tmp_col[RCOMP] << FIXED_SHIFT)) \
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dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \
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((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->green + \
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((tmp_col[ACOMP] + 1) * tmp_col[GCOMP] << FIXED_SHIFT)) \
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dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \
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((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->blue + \
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((tmp_col[ACOMP] + 1) * tmp_col[BCOMP] << FIXED_SHIFT)) \
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dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \
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((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[ACOMP] = FixedToInt(span->alpha)
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#define BLEND \
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dest[RCOMP] = ((CHAN_MAX - tmp_col[RCOMP]) * span->red \
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+ (tmp_col[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - tmp_col[GCOMP]) * span->green \
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+ (tmp_col[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - tmp_col[BCOMP]) * span->blue \
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+ (tmp_col[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1) >> (FIXED_SHIFT + 8)
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dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \
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+ (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \
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+ (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \
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+ (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8)
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#define REPLACE COPY_CHAN4(dest, tmp_col)
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#define I2CHAN_CLAMP(I) (GLchan) ((I) & CHAN_MAX)
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/* equivalent to '(GLchan) MIN2((I),CHAN_MAX)' */
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#define REPLACE COPY_CHAN4(dest, sample)
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#define ADD \
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dest[RCOMP] = MIN2(((span->red << 8) + \
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(tmp_col[RCOMP] + 1) * info->er) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[GCOMP] = MIN2(((span->green << 8) + \
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(tmp_col[GCOMP] + 1) * info->eg) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[RCOMP] = MIN2(((span->blue << 8) + \
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(tmp_col[BCOMP] + 1) * info->eb) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1) >> (FIXED_SHIFT + 8)
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{ \
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GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \
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GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \
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GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \
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dest[RCOMP] = MIN2(rSum, CHAN_MAX); \
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dest[GCOMP] = MIN2(gSum, CHAN_MAX); \
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dest[BCOMP] = MIN2(bSum, CHAN_MAX); \
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dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \
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}
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/* shortcuts */
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@ -687,7 +688,7 @@ struct persp_info
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GLint smask, tmask;
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GLint twidth_log2;
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const GLchan *texture;
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GLchan er, eg, eb, ea;
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GLchan er, eg, eb, ea; /* texture env color */
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GLint tbytesline, tsize;
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GLint fixedToDepthShift;
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};
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@ -697,7 +698,7 @@ static void
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fast_persp_span(GLcontext *ctx, struct triangle_span *span,
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struct persp_info *info)
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{
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GLchan tmp_col[4];
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GLchan sample[4]; /* the filtered texture sample */
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/* Instead of defining a function for each mode, a test is done
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* between the outer and inner loops. This is to reduce code size
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