panfrost: Blit with the RUN_FULLSCREEN instruction (v12)

Extend RUN_FULLSCREEN support to architecture v12.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Ashley Smith <ashley.smith@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40124>
This commit is contained in:
Loïc Molinari 2026-03-31 18:30:04 +02:00 committed by Marge Bot
parent 1e9c175ea0
commit 712f2534b9
3 changed files with 24 additions and 3 deletions

View file

@ -25,7 +25,7 @@ panfrost_blitter_draw_rectangle(struct blitter_context *blitter,
struct panfrost_context *pctx = pan_context(ctx);
struct panfrost_screen *scr = pan_screen(ctx->screen);
if (scr->dev.arch <= 8 || scr->dev.arch >= 11 || depth != 0.0f ||
if (scr->dev.arch <= 8 || scr->dev.arch >= 13 || depth != 0.0f ||
num_instances > 1)
goto fallback;

View file

@ -1476,7 +1476,7 @@ GENX(csf_launch_draw_indirect)(struct panfrost_batch *batch,
}
}
#if PAN_ARCH == 10
#if PAN_ARCH <= 12
static struct pan_ptr
csf_emit_fullscreen_dcd(struct panfrost_batch *batch,
struct pan_ptr vertex_array, uint64_t resources)
@ -1496,22 +1496,36 @@ csf_emit_fullscreen_dcd(struct panfrost_batch *batch,
/* Vertex descriptor */
if (vertex_array.cpu) {
#if PAN_ARCH >= 12
cfg.vertex_pointer = vertex_array.gpu;
#else
cfg.vertex_array.packet = true;
cfg.vertex_array.pointer = vertex_array.gpu;
cfg.vertex_array.vertex_packet_stride =
PAN_RUN_FULLSCREEN_PACKET_STRIDE;
cfg.vertex_array.vertex_attribute_stride =
PAN_RUN_FULLSCREEN_ATTRIB_STRIDE;
#endif
}
/* Depth/stencil and blend descriptor */
#if PAN_ARCH == 10
cfg.minimum_z = batch->minimum_z;
cfg.maximum_z = batch->maximum_z;
#endif
cfg.depth_stencil = batch->depth_stencil;
cfg.blend_count = MAX2(batch->key.nr_cbufs, 1);
cfg.blend = batch->blend;
/* Shader environment */
#if PAN_ARCH >= 12
cfg.fragment_fau.count = DIV_ROUND_UP(
batch->nr_push_uniforms[MESA_SHADER_FRAGMENT], 2);
cfg.fragment_resources = resources;
cfg.fragment_shader = batch->rsd[MESA_SHADER_FRAGMENT];
cfg.thread_storage = batch->tls.gpu;
cfg.fragment_fau.pointer = batch->push_uniforms[MESA_SHADER_FRAGMENT];
#else
cfg.shader.attribute_offset = 0;
cfg.shader.fau_count = DIV_ROUND_UP(
batch->nr_push_uniforms[MESA_SHADER_FRAGMENT], 2);
@ -1519,6 +1533,7 @@ csf_emit_fullscreen_dcd(struct panfrost_batch *batch,
cfg.shader.shader = batch->rsd[MESA_SHADER_FRAGMENT];
cfg.shader.thread_storage = batch->tls.gpu;
cfg.shader.fau = batch->push_uniforms[MESA_SHADER_FRAGMENT];
#endif
}
return dcd;
@ -1530,7 +1545,7 @@ GENX(csf_launch_draw_fullscreen)(struct panfrost_batch *batch,
enum blitter_attrib_type type,
const struct blitter_attrib *attrib)
{
#if PAN_ARCH == 10
#if PAN_ARCH <= 12
PAN_TRACE_FUNC(PAN_TRACE_GL_CSF);
struct cs_builder *b = batch->csf.cs.builder;

View file

@ -1155,6 +1155,12 @@
<value name="OQ" value="64"/>
</enum>
<enum name="FULLSCREEN SR">
<value name="TILER_CTX" value="40"/>
<value name="SCISSOR_BOX" value="42"/>
<value name="TILER_FLAGS" value="56"/>
</enum>
<enum name="FRAGMENT SR">
<value name="FBD_POINTER" value="40"/>
<value name="BBOX_MIN" value="42"/>