zink: destroy gfx program when a shader is freed

there's no sense in having these objects sitting around when they can
never be used again

requires adding a zink_context* pointer to each program in order to prune
the hash table entry

Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5887>
This commit is contained in:
Mike Blumenkrantz 2020-06-03 11:08:34 -04:00 committed by Marge Bot
parent 9e9c8e2f79
commit 7116decfce
6 changed files with 17 additions and 15 deletions

View file

@ -309,11 +309,14 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
}
void
zink_shader_free(struct zink_screen *screen, struct zink_shader *shader)
zink_shader_free(struct zink_context *ctx, struct zink_shader *shader)
{
struct zink_screen *screen = zink_screen(ctx->base.screen);
vkDestroyShaderModule(screen->dev, shader->shader_module, NULL);
set_foreach(shader->programs, entry) {
zink_gfx_program_remove_shader((void*)entry->key, shader);
struct zink_gfx_program *prog = (void*)entry->key;
_mesa_hash_table_remove_key(ctx->program_cache, prog->stages);
zink_destroy_gfx_program(screen, prog);
}
_mesa_set_destroy(shader->programs, NULL);
FREE(shader);

View file

@ -32,6 +32,7 @@
#include <vulkan/vulkan.h>
struct pipe_screen;
struct zink_context;
struct zink_screen;
struct zink_gfx_program;
@ -71,6 +72,6 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
const struct pipe_stream_output_info *so_info);
void
zink_shader_free(struct zink_screen *screen, struct zink_shader *shader);
zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
#endif

View file

@ -323,7 +323,7 @@ static void
zink_delete_vs_state(struct pipe_context *pctx,
void *cso)
{
zink_shader_free(zink_screen(pctx->screen), cso);
zink_shader_free(zink_context(pctx), cso);
}
static void *
@ -350,7 +350,7 @@ static void
zink_delete_fs_state(struct pipe_context *pctx,
void *cso)
{
zink_shader_free(zink_screen(pctx->screen), cso);
zink_shader_free(zink_context(pctx), cso);
}
static void

View file

@ -164,8 +164,7 @@ get_gfx_program(struct zink_context *ctx)
ctx->gfx_stages);
if (!entry) {
struct zink_gfx_program *prog;
prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
ctx->gfx_stages);
prog = zink_create_gfx_program(ctx, ctx->gfx_stages);
entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
if (!entry)
return NULL;

View file

@ -109,9 +109,10 @@ equals_gfx_pipeline_state(const void *a, const void *b)
}
struct zink_gfx_program *
zink_create_gfx_program(struct zink_screen *screen,
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
{
struct zink_screen *screen = zink_screen(ctx->base.screen);
struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
if (!prog)
goto fail;
@ -152,8 +153,8 @@ fail:
return NULL;
}
void
zink_gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
static void
gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
{
enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->info.stage);
@ -174,7 +175,7 @@ zink_destroy_gfx_program(struct zink_screen *screen,
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
if (prog->stages[i])
zink_gfx_program_remove_shader(prog, prog->stages[i]);
gfx_program_remove_shader(prog, prog->stages[i]);
}
/* unref all used render-passes */

View file

@ -28,6 +28,7 @@
#include "pipe/p_state.h"
struct zink_context;
struct zink_screen;
struct zink_shader;
struct zink_gfx_pipeline_state;
@ -45,7 +46,7 @@ struct zink_gfx_program {
};
struct zink_gfx_program *
zink_create_gfx_program(struct zink_screen *screen,
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1]);
void
@ -58,7 +59,4 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
struct zink_gfx_pipeline_state *state,
enum pipe_prim_type mode);
void
zink_gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader);
#endif