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zink: destroy gfx program when a shader is freed
there's no sense in having these objects sitting around when they can never be used again requires adding a zink_context* pointer to each program in order to prune the hash table entry Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5887>
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9e9c8e2f79
commit
7116decfce
6 changed files with 17 additions and 15 deletions
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@ -309,11 +309,14 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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}
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void
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zink_shader_free(struct zink_screen *screen, struct zink_shader *shader)
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zink_shader_free(struct zink_context *ctx, struct zink_shader *shader)
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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vkDestroyShaderModule(screen->dev, shader->shader_module, NULL);
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set_foreach(shader->programs, entry) {
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zink_gfx_program_remove_shader((void*)entry->key, shader);
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struct zink_gfx_program *prog = (void*)entry->key;
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_mesa_hash_table_remove_key(ctx->program_cache, prog->stages);
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zink_destroy_gfx_program(screen, prog);
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}
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_mesa_set_destroy(shader->programs, NULL);
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FREE(shader);
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@ -32,6 +32,7 @@
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#include <vulkan/vulkan.h>
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struct pipe_screen;
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struct zink_context;
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struct zink_screen;
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struct zink_gfx_program;
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@ -71,6 +72,6 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
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const struct pipe_stream_output_info *so_info);
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void
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zink_shader_free(struct zink_screen *screen, struct zink_shader *shader);
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zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
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#endif
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@ -323,7 +323,7 @@ static void
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zink_delete_vs_state(struct pipe_context *pctx,
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void *cso)
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{
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zink_shader_free(zink_screen(pctx->screen), cso);
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zink_shader_free(zink_context(pctx), cso);
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}
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static void *
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@ -350,7 +350,7 @@ static void
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zink_delete_fs_state(struct pipe_context *pctx,
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void *cso)
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{
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zink_shader_free(zink_screen(pctx->screen), cso);
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zink_shader_free(zink_context(pctx), cso);
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}
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static void
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@ -164,8 +164,7 @@ get_gfx_program(struct zink_context *ctx)
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ctx->gfx_stages);
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if (!entry) {
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struct zink_gfx_program *prog;
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prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
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ctx->gfx_stages);
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prog = zink_create_gfx_program(ctx, ctx->gfx_stages);
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entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
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if (!entry)
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return NULL;
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@ -109,9 +109,10 @@ equals_gfx_pipeline_state(const void *a, const void *b)
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}
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struct zink_gfx_program *
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zink_create_gfx_program(struct zink_screen *screen,
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zink_create_gfx_program(struct zink_context *ctx,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
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if (!prog)
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goto fail;
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@ -152,8 +153,8 @@ fail:
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return NULL;
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}
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void
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zink_gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
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static void
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gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
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{
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enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->info.stage);
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@ -174,7 +175,7 @@ zink_destroy_gfx_program(struct zink_screen *screen,
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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if (prog->stages[i])
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zink_gfx_program_remove_shader(prog, prog->stages[i]);
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gfx_program_remove_shader(prog, prog->stages[i]);
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}
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/* unref all used render-passes */
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@ -28,6 +28,7 @@
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#include "pipe/p_state.h"
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struct zink_context;
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struct zink_screen;
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struct zink_shader;
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struct zink_gfx_pipeline_state;
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@ -45,7 +46,7 @@ struct zink_gfx_program {
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};
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struct zink_gfx_program *
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zink_create_gfx_program(struct zink_screen *screen,
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zink_create_gfx_program(struct zink_context *ctx,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1]);
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void
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@ -58,7 +59,4 @@ zink_get_gfx_pipeline(struct zink_screen *screen,
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struct zink_gfx_pipeline_state *state,
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enum pipe_prim_type mode);
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void
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zink_gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader);
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#endif
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