generate Z values when fog enabled (Andree Borrmann)

This commit is contained in:
Brian Paul 1999-11-26 16:27:05 +00:00
parent 88590fb342
commit 7110c37d5e

View file

@ -1,4 +1,4 @@
/* $Id: drawpix.c,v 1.9 1999/11/24 18:48:31 brianp Exp $ */
/* $Id: drawpix.c,v 1.10 1999/11/26 16:27:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -417,7 +417,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* Fragment depth values */
if (ctx->Depth.Test) {
if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;
for (i = 0; i < drawWidth; i++) {
@ -623,7 +623,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
return;
/* Fragment depth values */
if (ctx->Depth.Test) {
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;