mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 20:28:04 +02:00
freedreno/ir3: inline const emit
Drop vfunc callbacks for per-gen packet emit, and instead have a header that is #include'd once per gen. We'll end up with multiple copies of some of this, but since we never have multiple gen's of adreno on a single device, only one copy will be paged in (and hopefully in the I-cache for hot-paths) Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
This commit is contained in:
parent
aff93f5419
commit
710537b19c
14 changed files with 711 additions and 619 deletions
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@ -205,6 +205,7 @@ a6xx_SOURCES := \
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ir3_SOURCES := \
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ir3/ir3_cache.c \
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ir3/ir3_cache.h \
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ir3/ir3_const.h \
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ir3/ir3_gallium.c \
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ir3/ir3_gallium.h
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@ -43,6 +43,8 @@
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#include "fd3_format.h"
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#include "fd3_zsa.h"
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#include "ir3_const.h"
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static const enum adreno_state_block sb[] = {
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[MESA_SHADER_VERTEX] = SB_VERT_SHADER,
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[MESA_SHADER_FRAGMENT] = SB_FRAG_SHADER,
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@ -123,6 +125,34 @@ fd3_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean writ
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OUT_RING(ring, 0xffffffff);
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}
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static bool
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is_stateobj(struct fd_ringbuffer *ring)
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{
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return false;
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}
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void
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emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size, const void *user_buffer,
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struct pipe_resource *buffer)
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{
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/* TODO inline this */
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assert(dst_offset + size <= v->constlen * 4);
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fd3_emit_const(ring, v->type, dst_offset,
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offset, size, user_buffer, buffer);
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}
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static void
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emit_const_bo(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
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{
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/* TODO inline this */
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assert(dst_offset + num < v->constlen * 4);
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fd3_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
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}
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#define VERT_TEX_OFF 0
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#define FRAG_TEX_OFF 16
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#define BASETABLE_SZ A3XX_MAX_MIP_LEVELS
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@ -942,8 +972,6 @@ void
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fd3_emit_init_screen(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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screen->emit_const = fd3_emit_const;
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screen->emit_const_bo = fd3_emit_const_bo;
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screen->emit_ib = fd3_emit_ib;
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}
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@ -43,6 +43,8 @@
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#include "fd4_format.h"
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#include "fd4_zsa.h"
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#include "ir3_const.h"
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/* regid: base const register
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* prsc or dwords: buffer containing constant values
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* sizedwords: size of const value buffer
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@ -118,6 +120,34 @@ fd4_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean writ
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OUT_RING(ring, 0xffffffff);
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}
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static bool
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is_stateobj(struct fd_ringbuffer *ring)
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{
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return false;
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}
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void
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emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size, const void *user_buffer,
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struct pipe_resource *buffer)
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{
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/* TODO inline this */
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assert(dst_offset + size <= v->constlen * 4);
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fd4_emit_const(ring, v->type, dst_offset,
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offset, size, user_buffer, buffer);
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}
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static void
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emit_const_bo(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
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{
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/* TODO inline this */
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assert(dst_offset + num < v->constlen * 4);
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fd4_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
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}
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static void
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emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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enum a4xx_state_block sb, struct fd_texture_stateobj *tex,
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@ -930,8 +960,6 @@ fd4_emit_init_screen(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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screen->emit_const = fd4_emit_const;
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screen->emit_const_bo = fd4_emit_const_bo;
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screen->emit_ib = fd4_emit_ib;
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screen->mem_to_mem = fd4_mem_to_mem;
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}
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@ -196,7 +196,7 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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cs_program_emit(ring, v, info);
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fd5_emit_cs_state(ctx, ring, v);
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ir3_emit_cs_consts(v, ring, ctx, info);
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fd5_emit_cs_consts(v, ring, ctx, info);
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foreach_bit(i, ctx->global_bindings.enabled_mask)
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nglobal++;
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@ -46,6 +46,8 @@
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#include "fd5_format.h"
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#include "fd5_zsa.h"
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#include "ir3_const.h"
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/* regid: base const register
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* prsc or dwords: buffer containing constant values
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* sizedwords: size of const value buffer
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@ -126,6 +128,41 @@ fd5_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean writ
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}
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}
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static bool
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is_stateobj(struct fd_ringbuffer *ring)
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{
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return false;
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}
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void
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emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size, const void *user_buffer,
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struct pipe_resource *buffer)
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{
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/* TODO inline this */
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assert(dst_offset + size <= v->constlen * 4);
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fd5_emit_const(ring, v->type, dst_offset,
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offset, size, user_buffer, buffer);
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}
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static void
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emit_const_bo(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
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{
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/* TODO inline this */
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assert(dst_offset + num < v->constlen * 4);
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fd5_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
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}
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void
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fd5_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
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struct fd_context *ctx, const struct pipe_grid_info *info)
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{
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ir3_emit_cs_consts(v, ring, ctx, info);
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}
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/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
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* the same as a6xx then move this somewhere common ;-)
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*
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@ -1116,8 +1153,6 @@ void
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fd5_emit_init_screen(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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screen->emit_const = fd5_emit_const;
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screen->emit_const_bo = fd5_emit_const_bo;
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screen->emit_ib = fd5_emit_ib;
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screen->mem_to_mem = fd5_mem_to_mem;
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}
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@ -195,6 +195,8 @@ void fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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void fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct ir3_shader_variant *cp);
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void fd5_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
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struct fd_context *ctx, const struct pipe_grid_info *info);
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void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
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@ -24,11 +24,13 @@
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#include "fd6_const.h"
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#include "ir3_const.h"
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/* regid: base const register
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* prsc or dwords: buffer containing constant values
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* sizedwords: size of const value buffer
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*/
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void
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static void
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fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
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uint32_t regid, uint32_t offset, uint32_t sizedwords,
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const uint32_t *dwords, struct pipe_resource *prsc)
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@ -73,7 +75,7 @@ fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
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}
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}
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void
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static void
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fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
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uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
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{
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@ -110,6 +112,34 @@ fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean writ
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}
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}
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static bool
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is_stateobj(struct fd_ringbuffer *ring)
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{
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return true;
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}
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void
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emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size, const void *user_buffer,
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struct pipe_resource *buffer)
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{
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/* TODO inline this */
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assert(dst_offset + size <= v->constlen * 4);
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fd6_emit_const(ring, v->type, dst_offset,
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offset, size, user_buffer, buffer);
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}
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static void
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emit_const_bo(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
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{
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/* TODO inline this */
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assert(dst_offset + num < v->constlen * 4);
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fd6_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
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}
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static void
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emit_tess_bos(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_shader_variant *s)
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{
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@ -28,12 +28,6 @@
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#include "fd6_emit.h"
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void fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
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uint32_t regid, uint32_t offset, uint32_t sizedwords,
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const uint32_t *dwords, struct pipe_resource *prsc);
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void fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
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uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
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void fd6_emit_consts(struct fd6_emit *emit);
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void fd6_emit_ibo_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
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enum pipe_shader_type stage, struct fd_ringbuffer *ring);
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@ -1220,8 +1220,6 @@ void
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fd6_emit_init_screen(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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screen->emit_const = fd6_emit_const;
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screen->emit_const_bo = fd6_emit_const_bo;
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screen->emit_ib = fd6_emit_ib;
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screen->mem_to_mem = fd6_mem_to_mem;
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}
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@ -97,14 +97,6 @@ struct fd_screen {
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unsigned (*tile_mode)(const struct pipe_resource *prsc);
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int (*layout_resource_for_modifier)(struct fd_resource *rsc, uint64_t modifier);
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/* constant emit: (note currently not used/needed for a2xx) */
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void (*emit_const)(struct fd_ringbuffer *ring, gl_shader_stage type,
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uint32_t regid, uint32_t offset, uint32_t sizedwords,
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const uint32_t *dwords, struct pipe_resource *prsc);
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/* emit bo addresses as constant: */
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void (*emit_const_bo)(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
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uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
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/* indirect-branch emit: */
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void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
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577
src/gallium/drivers/freedreno/ir3/ir3_const.h
Normal file
577
src/gallium/drivers/freedreno/ir3/ir3_const.h
Normal file
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@ -0,0 +1,577 @@
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/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "ir3/ir3_nir.h"
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/* This has to reach into the fd_context a bit more than the rest of
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* ir3, but it needs to be aligned with the compiler, so both agree
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* on which const regs hold what. And the logic is identical between
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* ir3 generations, the only difference is small details in the actual
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* CP_LOAD_STATE packets (which is handled inside the generation
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* specific ctx->emit_const(_bo)() fxns)
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*
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* This file should be included in only a single .c file per gen, which
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* defines the following functions:
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*/
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static bool is_stateobj(struct fd_ringbuffer *ring);
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static void emit_const(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, uint32_t dst_offset,
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uint32_t offset, uint32_t size,
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const void *user_buffer, struct pipe_resource *buffer);
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static void emit_const_bo(struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
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uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
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static void
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ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
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{
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/* when we emit const state via ring (IB2) we need a WFI, but when
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* it is emit'd via stateobj, we don't
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*/
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if (is_stateobj(ring))
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return;
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fd_wfi(batch, ring);
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}
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/**
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* Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
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* Returns number of packets, and total size of all the payload.
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*
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* The value can be a worst-case, ie. some shader variants may not read all
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* consts, etc.
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*
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* Returns size in dwords.
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*/
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static inline void
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ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
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unsigned *packets, unsigned *size)
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{
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*packets = *size = 0;
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for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
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if (state->range[i].start < state->range[i].end) {
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*size += state->range[i].end - state->range[i].start;
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(*packets)++;
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}
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}
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}
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/**
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* Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
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* outside of these ranges will be done using full UBO accesses in the
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* shader).
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*/
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static inline void
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ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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struct ir3_ubo_analysis_state *state;
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state = &v->shader->ubo_state;
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for (unsigned i = 0; i < state->num_enabled; i++) {
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assert(!state->range[i].bindless);
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unsigned ubo = state->range[i].block;
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if (!(constbuf->enabled_mask & (1 << ubo)))
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continue;
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struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
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uint32_t size = state->range[i].end - state->range[i].start;
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uint32_t offset = cb->buffer_offset + state->range[i].start;
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/* and even if the start of the const buffer is before
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* first_immediate, the end may not be:
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*/
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size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
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if (size == 0)
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continue;
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/* things should be aligned to vec4: */
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debug_assert((state->range[i].offset % 16) == 0);
|
||||
debug_assert((size % 16) == 0);
|
||||
debug_assert((offset % 16) == 0);
|
||||
|
||||
emit_const(ring, v, state->range[i].offset / 4,
|
||||
offset, size / 4, cb->user_buffer, cb->buffer);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.ubo;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t params = const_state->num_ubos;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
const uint32_t index = i + 1; /* UBOs start at index 1 */
|
||||
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
||||
assert(!cb->user_buffer);
|
||||
|
||||
if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
|
||||
offsets[i] = cb->buffer_offset;
|
||||
prscs[i] = cb->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
assert(offset * 4 + params < v->constlen * 4);
|
||||
|
||||
emit_const_bo(ring, v, false, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.ssbo_sizes;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t sizes[align(const_state->ssbo_size.count, 4)];
|
||||
unsigned mask = const_state->ssbo_size.mask;
|
||||
|
||||
while (mask) {
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = const_state->ssbo_size.off[index];
|
||||
sizes[off] = sb->sb[index].buffer_size;
|
||||
}
|
||||
|
||||
emit_const(ring, v, offset * 4, 0, ARRAY_SIZE(sizes), sizes, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.image_dims;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t dims[align(const_state->image_dims.count, 4)];
|
||||
unsigned mask = const_state->image_dims.mask;
|
||||
|
||||
while (mask) {
|
||||
struct pipe_image_view *img;
|
||||
struct fd_resource *rsc;
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = const_state->image_dims.off[index];
|
||||
|
||||
img = &si->si[index];
|
||||
rsc = fd_resource(img->resource);
|
||||
|
||||
dims[off + 0] = util_format_get_blocksize(img->format);
|
||||
if (img->resource->target != PIPE_BUFFER) {
|
||||
struct fdl_slice *slice =
|
||||
fd_resource_slice(rsc, img->u.tex.level);
|
||||
/* note for 2d/cube/etc images, even if re-interpreted
|
||||
* as a different color format, the pixel size should
|
||||
* be the same, so use original dimensions for y and z
|
||||
* stride:
|
||||
*/
|
||||
dims[off + 1] = slice->pitch;
|
||||
/* see corresponding logic in fd_resource_offset(): */
|
||||
if (rsc->layout.layer_first) {
|
||||
dims[off + 2] = rsc->layout.layer_size;
|
||||
} else {
|
||||
dims[off + 2] = slice->size0;
|
||||
}
|
||||
} else {
|
||||
/* For buffer-backed images, the log2 of the format's
|
||||
* bytes-per-pixel is placed on the 2nd slot. This is useful
|
||||
* when emitting image_size instructions, for which we need
|
||||
* to divide by bpp for image buffers. Since the bpp
|
||||
* can only be power-of-two, the division is implemented
|
||||
* as a SHR, and for that it is handy to have the log2 of
|
||||
* bpp as a constant. (log2 = first-set-bit - 1)
|
||||
*/
|
||||
dims[off + 1] = ffs(dims[off + 0]) - 1;
|
||||
}
|
||||
}
|
||||
uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
|
||||
|
||||
emit_const(ring, v, offset * 4, 0, size, dims, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t base = const_state->offsets.immediate;
|
||||
int size = const_state->immediates_count;
|
||||
|
||||
/* truncate size to avoid writing constants that shader
|
||||
* does not use:
|
||||
*/
|
||||
size = MIN2(size + base, v->constlen) - base;
|
||||
|
||||
/* convert out of vec4: */
|
||||
base *= 4;
|
||||
size *= 4;
|
||||
|
||||
if (size > 0)
|
||||
emit_const(ring, v, base, 0, size, const_state->immediates[0].val, NULL);
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_link_map(struct fd_screen *screen,
|
||||
const struct ir3_shader_variant *producer,
|
||||
const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t base = const_state->offsets.primitive_map;
|
||||
uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
|
||||
|
||||
num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
|
||||
|
||||
int size = DIV_ROUND_UP(num_loc, 4);
|
||||
|
||||
/* truncate size to avoid writing constants that shader
|
||||
* does not use:
|
||||
*/
|
||||
size = MIN2(size + base, v->constlen) - base;
|
||||
|
||||
/* convert out of vec4: */
|
||||
base *= 4;
|
||||
size *= 4;
|
||||
|
||||
if (size > 0)
|
||||
emit_const(ring, v, base, 0, size, patch_locs, NULL);
|
||||
}
|
||||
|
||||
/* emit stream-out buffers: */
|
||||
static inline void
|
||||
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* streamout addresses after driver-params: */
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.tfbo;
|
||||
if (v->constlen > offset) {
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t params = 4;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
|
||||
if (target) {
|
||||
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
|
||||
target->buffer_offset;
|
||||
prscs[i] = target->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
assert(offset * 4 + params < v->constlen * 4);
|
||||
|
||||
emit_const_bo(ring, v, true, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
||||
{
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t maxvtxcnt = 0x7fffffff;
|
||||
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return 0;
|
||||
if (v->binning_pass)
|
||||
return 0;
|
||||
if (v->shader->stream_output.num_outputs == 0)
|
||||
return 0;
|
||||
if (so->num_targets == 0)
|
||||
return 0;
|
||||
|
||||
/* offset to write to is:
|
||||
*
|
||||
* total_vtxcnt = vtxcnt + offsets[i]
|
||||
* offset = total_vtxcnt * stride[i]
|
||||
*
|
||||
* offset = vtxcnt * stride[i] ; calculated in shader
|
||||
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
||||
*
|
||||
* assuming for each vtx, each target buffer will have data written
|
||||
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
||||
*
|
||||
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
||||
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
||||
*
|
||||
* but shader is actually doing a less-than (rather than less-than-
|
||||
* equal) check, so we can drop the -stride[i].
|
||||
*
|
||||
* TODO is assumption about `offset + stride[i]` legit?
|
||||
*/
|
||||
for (unsigned i = 0; i < so->num_targets; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
||||
if (target) {
|
||||
uint32_t max = target->buffer_size / stride;
|
||||
maxvtxcnt = MIN2(maxvtxcnt, max);
|
||||
}
|
||||
}
|
||||
|
||||
return maxvtxcnt;
|
||||
}
|
||||
|
||||
static inline void
|
||||
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, enum pipe_shader_type t)
|
||||
{
|
||||
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
|
||||
|
||||
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
|
||||
* if we emit any of it we need to emit all. This is because
|
||||
* we are using the same state-group-id each time for uniform
|
||||
* state, and if previous update is never evaluated (due to no
|
||||
* visible primitives in the current tile) then the new stateobj
|
||||
* completely replaces the old one.
|
||||
*
|
||||
* Possibly if we split up different parts of the const state to
|
||||
* different state-objects we could avoid this.
|
||||
*/
|
||||
if (dirty && is_stateobj(ring))
|
||||
dirty = ~0;
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
|
||||
struct fd_constbuf_stateobj *constbuf;
|
||||
bool shader_dirty;
|
||||
|
||||
constbuf = &ctx->constbuf[t];
|
||||
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
|
||||
ir3_emit_ubos(ctx->screen, v, ring, constbuf);
|
||||
if (shader_dirty)
|
||||
ir3_emit_immediates(ctx->screen, v, ring);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
|
||||
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
|
||||
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_image_dims(ctx->screen, v, ring, si);
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool
|
||||
ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
|
||||
return v->constlen > offset;
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_context *ctx,
|
||||
const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(ir3_needs_vs_driver_params(v));
|
||||
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
|
||||
[IR3_DP_VTXID_BASE] = info->index_size ?
|
||||
info->index_bias : info->start,
|
||||
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
||||
};
|
||||
/* if no user-clip-planes, we don't need to emit the
|
||||
* entire thing:
|
||||
*/
|
||||
uint32_t vertex_params_size = 4;
|
||||
|
||||
if (v->key.ucp_enables) {
|
||||
struct pipe_clip_state *ucp = &ctx->ucp;
|
||||
unsigned pos = IR3_DP_UCP0_X;
|
||||
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
||||
for (unsigned j = 0; j < 4; j++) {
|
||||
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
vertex_params_size = ARRAY_SIZE(vertex_params);
|
||||
}
|
||||
|
||||
vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
|
||||
|
||||
bool needs_vtxid_base =
|
||||
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
|
||||
|
||||
/* for indirect draw, we need to copy VTXID_BASE from
|
||||
* indirect-draw parameters buffer.. which is annoying
|
||||
* and means we can't easily emit these consts in cmd
|
||||
* stream so need to copy them to bo.
|
||||
*/
|
||||
if (info->indirect && needs_vtxid_base) {
|
||||
struct pipe_draw_indirect_info *indirect = info->indirect;
|
||||
struct pipe_resource *vertex_params_rsc =
|
||||
pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
|
||||
vertex_params_size * 4);
|
||||
unsigned src_off = info->indirect->offset;;
|
||||
void *ptr;
|
||||
|
||||
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
|
||||
memcpy(ptr, vertex_params, vertex_params_size * 4);
|
||||
|
||||
if (info->index_size) {
|
||||
/* indexed draw, index_bias is 4th field: */
|
||||
src_off += 3 * 4;
|
||||
} else {
|
||||
/* non-indexed draw, start is 3rd field: */
|
||||
src_off += 2 * 4;
|
||||
}
|
||||
|
||||
/* copy index_bias or start from draw params: */
|
||||
ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
|
||||
indirect->buffer, src_off, 1);
|
||||
|
||||
emit_const(ring, v, offset * 4, 0,
|
||||
vertex_params_size, NULL, vertex_params_rsc);
|
||||
|
||||
pipe_resource_reference(&vertex_params_rsc, NULL);
|
||||
} else {
|
||||
emit_const(ring, v, offset * 4, 0,
|
||||
vertex_params_size, vertex_params, NULL);
|
||||
}
|
||||
|
||||
/* if needed, emit stream-out buffer addresses: */
|
||||
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
||||
emit_tfbos(ctx, v, ring);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_VERTEX);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
|
||||
|
||||
/* emit driver params every time: */
|
||||
if (info && ir3_needs_vs_driver_params(v)) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_vs_driver_params(v, ring, ctx, info);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_FRAGMENT);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
/* emit compute-shader consts: */
|
||||
static inline void
|
||||
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info)
|
||||
{
|
||||
debug_assert(gl_shader_stage_is_compute(v->type));
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
|
||||
|
||||
/* emit compute-shader driver-params: */
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
if (info->indirect) {
|
||||
struct pipe_resource *indirect = NULL;
|
||||
unsigned indirect_offset;
|
||||
|
||||
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
|
||||
* to be aligned more strongly than 4 bytes. So in this case
|
||||
* we need a temporary buffer to copy NumWorkGroups.xyz to.
|
||||
*
|
||||
* TODO if previous compute job is writing to info->indirect,
|
||||
* we might need a WFI.. but since we currently flush for each
|
||||
* compute job, we are probably ok for now.
|
||||
*/
|
||||
if (info->indirect_offset & 0xf) {
|
||||
indirect = pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
|
||||
0x1000);
|
||||
indirect_offset = 0;
|
||||
|
||||
ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
|
||||
info->indirect_offset, 3);
|
||||
} else {
|
||||
pipe_resource_reference(&indirect, info->indirect);
|
||||
indirect_offset = info->indirect_offset;
|
||||
}
|
||||
|
||||
emit_const(ring, v, offset * 4, indirect_offset, 4, NULL, indirect);
|
||||
|
||||
pipe_resource_reference(&indirect, NULL);
|
||||
} else {
|
||||
uint32_t compute_params[IR3_DP_CS_COUNT] = {
|
||||
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
|
||||
};
|
||||
uint32_t size = MIN2(const_state->num_driver_params,
|
||||
v->constlen * 4 - offset * 4);
|
||||
|
||||
emit_const(ring, v, offset * 4, 0, size, compute_params, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -185,558 +185,6 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
|
|||
return shader;
|
||||
}
|
||||
|
||||
/* This has to reach into the fd_context a bit more than the rest of
|
||||
* ir3, but it needs to be aligned with the compiler, so both agree
|
||||
* on which const regs hold what. And the logic is identical between
|
||||
* a3xx/a4xx, the only difference is small details in the actual
|
||||
* CP_LOAD_STATE packets (which is handled inside the generation
|
||||
* specific ctx->emit_const(_bo)() fxns)
|
||||
*/
|
||||
|
||||
#include "freedreno_resource.h"
|
||||
|
||||
static inline bool
|
||||
is_stateobj(struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* XXX this is an ugly way to differentiate.. */
|
||||
return !!(ring->flags & FD_RINGBUFFER_STREAMING);
|
||||
}
|
||||
|
||||
static inline void
|
||||
ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* when we emit const state via ring (IB2) we need a WFI, but when
|
||||
* it is emit'd via stateobj, we don't
|
||||
*/
|
||||
if (is_stateobj(ring))
|
||||
return;
|
||||
|
||||
fd_wfi(batch, ring);
|
||||
}
|
||||
|
||||
static void
|
||||
emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
|
||||
const struct ir3_shader_variant *v, uint32_t dst_offset,
|
||||
uint32_t offset, uint32_t size,
|
||||
const void *user_buffer, struct pipe_resource *buffer)
|
||||
{
|
||||
assert(dst_offset + size <= v->constlen * 4);
|
||||
|
||||
screen->emit_const(ring, v->type, dst_offset,
|
||||
offset, size, user_buffer, buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
|
||||
* Returns number of packets, and total size of all the payload.
|
||||
*
|
||||
* The value can be a worst-case, ie. some shader variants may not read all
|
||||
* consts, etc.
|
||||
*
|
||||
* Returns size in dwords.
|
||||
*/
|
||||
void
|
||||
ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
|
||||
unsigned *packets, unsigned *size)
|
||||
{
|
||||
*packets = *size = 0;
|
||||
|
||||
for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
|
||||
if (state->range[i].start < state->range[i].end) {
|
||||
*size += state->range[i].end - state->range[i].start;
|
||||
(*packets)++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
|
||||
* outside of these ranges will be done using full UBO accesses in the
|
||||
* shader).
|
||||
*/
|
||||
void
|
||||
ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
||||
{
|
||||
struct ir3_ubo_analysis_state *state;
|
||||
state = &v->shader->ubo_state;
|
||||
|
||||
for (unsigned i = 0; i < state->num_enabled; i++) {
|
||||
assert(!state->range[i].bindless);
|
||||
unsigned ubo = state->range[i].block;
|
||||
if (!(constbuf->enabled_mask & (1 << ubo)))
|
||||
continue;
|
||||
struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
|
||||
|
||||
uint32_t size = state->range[i].end - state->range[i].start;
|
||||
uint32_t offset = cb->buffer_offset + state->range[i].start;
|
||||
|
||||
/* and even if the start of the const buffer is before
|
||||
* first_immediate, the end may not be:
|
||||
*/
|
||||
size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
|
||||
|
||||
if (size == 0)
|
||||
continue;
|
||||
|
||||
/* things should be aligned to vec4: */
|
||||
debug_assert((state->range[i].offset % 16) == 0);
|
||||
debug_assert((size % 16) == 0);
|
||||
debug_assert((offset % 16) == 0);
|
||||
|
||||
emit_const(screen, ring, v, state->range[i].offset / 4,
|
||||
offset, size / 4, cb->user_buffer, cb->buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.ubo;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t params = const_state->num_ubos;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
const uint32_t index = i + 1; /* UBOs start at index 1 */
|
||||
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
||||
assert(!cb->user_buffer);
|
||||
|
||||
if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
|
||||
offsets[i] = cb->buffer_offset;
|
||||
prscs[i] = cb->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
assert(offset * 4 + params < v->constlen * 4);
|
||||
|
||||
screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.ssbo_sizes;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t sizes[align(const_state->ssbo_size.count, 4)];
|
||||
unsigned mask = const_state->ssbo_size.mask;
|
||||
|
||||
while (mask) {
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = const_state->ssbo_size.off[index];
|
||||
sizes[off] = sb->sb[index].buffer_size;
|
||||
}
|
||||
|
||||
emit_const(screen, ring, v, offset * 4,
|
||||
0, ARRAY_SIZE(sizes), sizes, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.image_dims;
|
||||
if (v->constlen > offset) {
|
||||
uint32_t dims[align(const_state->image_dims.count, 4)];
|
||||
unsigned mask = const_state->image_dims.mask;
|
||||
|
||||
while (mask) {
|
||||
struct pipe_image_view *img;
|
||||
struct fd_resource *rsc;
|
||||
unsigned index = u_bit_scan(&mask);
|
||||
unsigned off = const_state->image_dims.off[index];
|
||||
|
||||
img = &si->si[index];
|
||||
rsc = fd_resource(img->resource);
|
||||
|
||||
dims[off + 0] = util_format_get_blocksize(img->format);
|
||||
if (img->resource->target != PIPE_BUFFER) {
|
||||
struct fdl_slice *slice =
|
||||
fd_resource_slice(rsc, img->u.tex.level);
|
||||
/* note for 2d/cube/etc images, even if re-interpreted
|
||||
* as a different color format, the pixel size should
|
||||
* be the same, so use original dimensions for y and z
|
||||
* stride:
|
||||
*/
|
||||
dims[off + 1] = slice->pitch;
|
||||
/* see corresponding logic in fd_resource_offset(): */
|
||||
if (rsc->layout.layer_first) {
|
||||
dims[off + 2] = rsc->layout.layer_size;
|
||||
} else {
|
||||
dims[off + 2] = slice->size0;
|
||||
}
|
||||
} else {
|
||||
/* For buffer-backed images, the log2 of the format's
|
||||
* bytes-per-pixel is placed on the 2nd slot. This is useful
|
||||
* when emitting image_size instructions, for which we need
|
||||
* to divide by bpp for image buffers. Since the bpp
|
||||
* can only be power-of-two, the division is implemented
|
||||
* as a SHR, and for that it is handy to have the log2 of
|
||||
* bpp as a constant. (log2 = first-set-bit - 1)
|
||||
*/
|
||||
dims[off + 1] = ffs(dims[off + 0]) - 1;
|
||||
}
|
||||
}
|
||||
uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
|
||||
|
||||
emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t base = const_state->offsets.immediate;
|
||||
int size = const_state->immediates_count;
|
||||
|
||||
/* truncate size to avoid writing constants that shader
|
||||
* does not use:
|
||||
*/
|
||||
size = MIN2(size + base, v->constlen) - base;
|
||||
|
||||
/* convert out of vec4: */
|
||||
base *= 4;
|
||||
size *= 4;
|
||||
|
||||
if (size > 0) {
|
||||
emit_const(screen, ring, v, base,
|
||||
0, size, const_state->immediates[0].val, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_link_map(struct fd_screen *screen,
|
||||
const struct ir3_shader_variant *producer,
|
||||
const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t base = const_state->offsets.primitive_map;
|
||||
uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
|
||||
|
||||
num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
|
||||
|
||||
int size = DIV_ROUND_UP(num_loc, 4);
|
||||
|
||||
/* truncate size to avoid writing constants that shader
|
||||
* does not use:
|
||||
*/
|
||||
size = MIN2(size + base, v->constlen) - base;
|
||||
|
||||
/* convert out of vec4: */
|
||||
base *= 4;
|
||||
size *= 4;
|
||||
|
||||
if (size > 0)
|
||||
emit_const(screen, ring, v, base, 0, size, patch_locs, NULL);
|
||||
}
|
||||
|
||||
/* emit stream-out buffers: */
|
||||
static void
|
||||
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring)
|
||||
{
|
||||
/* streamout addresses after driver-params: */
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.tfbo;
|
||||
if (v->constlen > offset) {
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t params = 4;
|
||||
uint32_t offsets[params];
|
||||
struct pipe_resource *prscs[params];
|
||||
|
||||
for (uint32_t i = 0; i < params; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
|
||||
if (target) {
|
||||
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
|
||||
target->buffer_offset;
|
||||
prscs[i] = target->buffer;
|
||||
} else {
|
||||
offsets[i] = 0;
|
||||
prscs[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
assert(offset * 4 + params < v->constlen * 4);
|
||||
|
||||
ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
||||
{
|
||||
struct fd_streamout_stateobj *so = &ctx->streamout;
|
||||
struct ir3_stream_output_info *info = &v->shader->stream_output;
|
||||
uint32_t maxvtxcnt = 0x7fffffff;
|
||||
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return 0;
|
||||
if (v->binning_pass)
|
||||
return 0;
|
||||
if (v->shader->stream_output.num_outputs == 0)
|
||||
return 0;
|
||||
if (so->num_targets == 0)
|
||||
return 0;
|
||||
|
||||
/* offset to write to is:
|
||||
*
|
||||
* total_vtxcnt = vtxcnt + offsets[i]
|
||||
* offset = total_vtxcnt * stride[i]
|
||||
*
|
||||
* offset = vtxcnt * stride[i] ; calculated in shader
|
||||
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
||||
*
|
||||
* assuming for each vtx, each target buffer will have data written
|
||||
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
||||
*
|
||||
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
||||
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
||||
*
|
||||
* but shader is actually doing a less-than (rather than less-than-
|
||||
* equal) check, so we can drop the -stride[i].
|
||||
*
|
||||
* TODO is assumption about `offset + stride[i]` legit?
|
||||
*/
|
||||
for (unsigned i = 0; i < so->num_targets; i++) {
|
||||
struct pipe_stream_output_target *target = so->targets[i];
|
||||
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
||||
if (target) {
|
||||
uint32_t max = target->buffer_size / stride;
|
||||
maxvtxcnt = MIN2(maxvtxcnt, max);
|
||||
}
|
||||
}
|
||||
|
||||
return maxvtxcnt;
|
||||
}
|
||||
|
||||
static void
|
||||
emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, enum pipe_shader_type t)
|
||||
{
|
||||
enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
|
||||
|
||||
/* When we use CP_SET_DRAW_STATE objects to emit constant state,
|
||||
* if we emit any of it we need to emit all. This is because
|
||||
* we are using the same state-group-id each time for uniform
|
||||
* state, and if previous update is never evaluated (due to no
|
||||
* visible primitives in the current tile) then the new stateobj
|
||||
* completely replaces the old one.
|
||||
*
|
||||
* Possibly if we split up different parts of the const state to
|
||||
* different state-objects we could avoid this.
|
||||
*/
|
||||
if (dirty && is_stateobj(ring))
|
||||
dirty = ~0;
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
|
||||
struct fd_constbuf_stateobj *constbuf;
|
||||
bool shader_dirty;
|
||||
|
||||
constbuf = &ctx->constbuf[t];
|
||||
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
|
||||
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
|
||||
ir3_emit_ubos(ctx->screen, v, ring, constbuf);
|
||||
if (shader_dirty)
|
||||
ir3_emit_immediates(ctx->screen, v, ring);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
|
||||
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
|
||||
}
|
||||
|
||||
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
|
||||
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_image_dims(ctx->screen, v, ring, si);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_context *ctx,
|
||||
const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(ir3_needs_vs_driver_params(v));
|
||||
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
uint32_t vertex_params[IR3_DP_VS_COUNT] = {
|
||||
[IR3_DP_VTXID_BASE] = info->index_size ?
|
||||
info->index_bias : info->start,
|
||||
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
||||
};
|
||||
/* if no user-clip-planes, we don't need to emit the
|
||||
* entire thing:
|
||||
*/
|
||||
uint32_t vertex_params_size = 4;
|
||||
|
||||
if (v->key.ucp_enables) {
|
||||
struct pipe_clip_state *ucp = &ctx->ucp;
|
||||
unsigned pos = IR3_DP_UCP0_X;
|
||||
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
||||
for (unsigned j = 0; j < 4; j++) {
|
||||
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
vertex_params_size = ARRAY_SIZE(vertex_params);
|
||||
}
|
||||
|
||||
vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
|
||||
|
||||
bool needs_vtxid_base =
|
||||
ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
|
||||
|
||||
/* for indirect draw, we need to copy VTXID_BASE from
|
||||
* indirect-draw parameters buffer.. which is annoying
|
||||
* and means we can't easily emit these consts in cmd
|
||||
* stream so need to copy them to bo.
|
||||
*/
|
||||
if (info->indirect && needs_vtxid_base) {
|
||||
struct pipe_draw_indirect_info *indirect = info->indirect;
|
||||
struct pipe_resource *vertex_params_rsc =
|
||||
pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
|
||||
vertex_params_size * 4);
|
||||
unsigned src_off = info->indirect->offset;;
|
||||
void *ptr;
|
||||
|
||||
ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
|
||||
memcpy(ptr, vertex_params, vertex_params_size * 4);
|
||||
|
||||
if (info->index_size) {
|
||||
/* indexed draw, index_bias is 4th field: */
|
||||
src_off += 3 * 4;
|
||||
} else {
|
||||
/* non-indexed draw, start is 3rd field: */
|
||||
src_off += 2 * 4;
|
||||
}
|
||||
|
||||
/* copy index_bias or start from draw params: */
|
||||
ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
|
||||
indirect->buffer, src_off, 1);
|
||||
|
||||
emit_const(ctx->screen, ring, v, offset * 4, 0,
|
||||
vertex_params_size, NULL, vertex_params_rsc);
|
||||
|
||||
pipe_resource_reference(&vertex_params_rsc, NULL);
|
||||
} else {
|
||||
emit_const(ctx->screen, ring, v, offset * 4, 0,
|
||||
vertex_params_size, vertex_params, NULL);
|
||||
}
|
||||
|
||||
/* if needed, emit stream-out buffer addresses: */
|
||||
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
||||
emit_tfbos(ctx, v, ring);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_VERTEX);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
|
||||
|
||||
/* emit driver params every time: */
|
||||
if (info && ir3_needs_vs_driver_params(v)) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
ir3_emit_vs_driver_params(v, ring, ctx, info);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx)
|
||||
{
|
||||
debug_assert(v->type == MESA_SHADER_FRAGMENT);
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
/* emit compute-shader consts: */
|
||||
void
|
||||
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info)
|
||||
{
|
||||
debug_assert(gl_shader_stage_is_compute(v->type));
|
||||
|
||||
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
|
||||
|
||||
/* emit compute-shader driver-params: */
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
if (v->constlen > offset) {
|
||||
ring_wfi(ctx->batch, ring);
|
||||
|
||||
if (info->indirect) {
|
||||
struct pipe_resource *indirect = NULL;
|
||||
unsigned indirect_offset;
|
||||
|
||||
/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
|
||||
* to be aligned more strongly than 4 bytes. So in this case
|
||||
* we need a temporary buffer to copy NumWorkGroups.xyz to.
|
||||
*
|
||||
* TODO if previous compute job is writing to info->indirect,
|
||||
* we might need a WFI.. but since we currently flush for each
|
||||
* compute job, we are probably ok for now.
|
||||
*/
|
||||
if (info->indirect_offset & 0xf) {
|
||||
indirect = pipe_buffer_create(&ctx->screen->base,
|
||||
PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
|
||||
0x1000);
|
||||
indirect_offset = 0;
|
||||
|
||||
ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
|
||||
info->indirect_offset, 3);
|
||||
} else {
|
||||
pipe_resource_reference(&indirect, info->indirect);
|
||||
indirect_offset = info->indirect_offset;
|
||||
}
|
||||
|
||||
emit_const(ctx->screen, ring, v, offset * 4,
|
||||
indirect_offset, 4, NULL, indirect);
|
||||
|
||||
pipe_resource_reference(&indirect, NULL);
|
||||
} else {
|
||||
uint32_t compute_params[IR3_DP_CS_COUNT] = {
|
||||
[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
|
||||
[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
|
||||
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
|
||||
};
|
||||
uint32_t size = MIN2(const_state->num_driver_params,
|
||||
v->constlen * 4 - offset * 4);
|
||||
|
||||
emit_const(ctx->screen, ring, v, offset * 4, 0, size,
|
||||
compute_params, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void *
|
||||
ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -44,48 +44,6 @@ struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
|
|||
struct ir3_shader_key key, bool binning_pass,
|
||||
struct pipe_debug_callback *debug);
|
||||
|
||||
struct fd_ringbuffer;
|
||||
struct fd_context;
|
||||
struct fd_screen;
|
||||
struct fd_constbuf_stateobj;
|
||||
struct fd_shaderbuf_stateobj;
|
||||
struct fd_shaderimg_stateobj;
|
||||
|
||||
void ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
|
||||
unsigned *packets, unsigned *size);
|
||||
void ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
|
||||
void ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
|
||||
void ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb);
|
||||
void ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si);
|
||||
void ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring);
|
||||
void ir3_emit_link_map(struct fd_screen *screen,
|
||||
const struct ir3_shader_variant *producer,
|
||||
const struct ir3_shader_variant *v, struct fd_ringbuffer *ring);
|
||||
|
||||
static inline bool
|
||||
ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
|
||||
{
|
||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
||||
uint32_t offset = const_state->offsets.driver_param;
|
||||
|
||||
return v->constlen > offset;
|
||||
}
|
||||
|
||||
void ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
|
||||
struct fd_ringbuffer *ring, struct fd_context *ctx,
|
||||
const struct pipe_draw_info *info);
|
||||
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_draw_info *info);
|
||||
void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx);
|
||||
void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
||||
struct fd_context *ctx, const struct pipe_grid_info *info);
|
||||
|
||||
void ir3_prog_init(struct pipe_context *pctx);
|
||||
|
||||
#endif /* IR3_GALLIUM_H_ */
|
||||
|
|
|
|||
|
|
@ -213,6 +213,7 @@ files_libfreedreno = files(
|
|||
'a6xx/fd6_zsa.h',
|
||||
'ir3/ir3_cache.c',
|
||||
'ir3/ir3_cache.h',
|
||||
'ir3/ir3_const.h',
|
||||
'ir3/ir3_gallium.c',
|
||||
'ir3/ir3_gallium.h',
|
||||
)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue