d3d1x: add blob and signature extraction APIs

NOTE: untested, needs a testing tool!
This commit is contained in:
Luca Barbieri 2010-09-21 02:39:52 +02:00
parent 2ec86793bd
commit 70fed0b0ec
7 changed files with 116 additions and 13 deletions

View file

@ -75,6 +75,15 @@ struct dxbc_container
std::map<unsigned, unsigned> chunk_map;
};
struct dxbc_container_header
{
unsigned fourcc;
uint32_t unk[4];
uint32_t one;
uint32_t total_size;
uint32_t chunk_count;
};
dxbc_container* dxbc_parse(const void* data, int size);
std::ostream& operator <<(std::ostream& out, const dxbc_container& container);
@ -98,4 +107,6 @@ struct _D3D11_SIGNATURE_PARAMETER_DESC;
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC D3D11_SIGNATURE_PARAMETER_DESC;
int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params);
std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks);
#endif /* DXBC_H_ */

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@ -0,0 +1,59 @@
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdlib.h>
#include <string.h>
#include "dxbc.h"
std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks)
{
size_t data_size = 0;
for(unsigned i = 0; i < num_chunks; ++i)
data_size += sizeof(uint32_t) + sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
size_t total_size = sizeof(dxbc_container_header) + data_size;
dxbc_container_header* header = (dxbc_container_header*)malloc(total_size);
if(!header)
return std::make_pair((void*)0, 0);
header->fourcc = bswap_le32(FOURCC_DXBC);
memset(header->unk, 0, sizeof(header->unk));
header->one = bswap_le32(1);
header->total_size = bswap_le32(total_size);
header->chunk_count = num_chunks;
uint32_t* chunk_offsets = (uint32_t*)(header + 1);
uint32_t off = sizeof(struct dxbc_container_header) + num_chunks * sizeof(uint32_t);
for(unsigned i = 0; i < num_chunks; ++i)
{
chunk_offsets[i] = bswap_le32(off);
unsigned chunk_full_size = sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
memcpy((char*)header + off, chunks[i], chunk_full_size);
off += chunk_full_size;
}
return std::make_pair((void*)header, total_size);
}

View file

@ -29,26 +29,18 @@
#include <d3d11shader.h>
#include <d3dcommon.h>
struct dxbc_container_header
{
unsigned fourcc;
uint32_t unk[5];
uint32_t total_size;
uint32_t chunk_count;
uint32_t chunk_offsets[];
};
dxbc_container* dxbc_parse(const void* data, int size)
{
std::auto_ptr<dxbc_container> container(new dxbc_container());
container->data = data;
dxbc_container_header* header = (dxbc_container_header*)data;
uint32_t* chunk_offsets = (uint32_t*)(header + 1);
if(bswap_le32(header->fourcc) != FOURCC_DXBC)
return 0;
unsigned num_chunks = bswap_le32(header->chunk_count);
for(unsigned i = 0; i < num_chunks; ++i)
{
unsigned offset = bswap_le32(header->chunk_offsets[i]);
unsigned offset = bswap_le32(chunk_offsets[i]);
dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
unsigned fourcc = bswap_le32(chunk->fourcc);
container->chunk_map[fourcc] = i;
@ -60,12 +52,13 @@ dxbc_container* dxbc_parse(const void* data, int size)
dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc)
{
dxbc_container_header* header = (dxbc_container_header*)data;
uint32_t* chunk_offsets = (uint32_t*)(header + 1);
if(bswap_le32(header->fourcc) != FOURCC_DXBC)
return 0;
unsigned num_chunks = bswap_le32(header->chunk_count);
for(unsigned i = 0; i < num_chunks; ++i)
{
unsigned offset = bswap_le32(header->chunk_offsets[i]);
unsigned offset = bswap_le32(chunk_offsets[i]);
dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
if(bswap_le32(chunk->fourcc) == fourcc)
return chunk;

View file

@ -59,6 +59,7 @@ namespace std
{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#include "galliumdxgi.h"
#include <d3dcommon.h>
extern "C"
{
@ -1035,4 +1036,37 @@ struct GalliumDXGIDevice : public GalliumMultiPrivateDataComObject<Base, IDXGIDe
}
};
COM_INTERFACE(ID3D10Blob, IUnknown);
/* NOTE: ID3DBlob implementations may come from a Microsoft native DLL
* (e.g. d3dcompiler), or perhaps even from the application itself.
*
* Hence, never try to access the data/size members directly, which is why they are private.
* In internal code, use std::pair<void*, size_t> instead of this class.
*/
class GalliumD3DBlob : public GalliumComObject<ID3DBlob>
{
void* data;
size_t size;
GalliumD3DBlob(void* data, size_t size)
: data(data), size(size)
{}
~GalliumD3DBlob()
{
free(data);
}
public:
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer()
{
return data;
}
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize()
{
return size;
}
};
#endif /* D3D1XSTUTIL_H_ */

View file

@ -314,6 +314,10 @@ interface ID3D10Blob : IUnknown
SIZE_T GetBufferSize();
};
typedef ID3D10Blob* LPD3D10BLOB;
typedef ID3D10Blob ID3DBlob;
typedef ID3DBlob* LPD3DBLOB;
typedef enum _D3D_INCLUDE_TYPE
{
D3D_INCLUDE_LOCAL = 0,

View file

@ -6,7 +6,7 @@ GEN_D3D10=perl d3d10.pl
include ../Makefile.inc
d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h
d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h
d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
$(GEN_D3D10) $< > $@
@ -16,4 +16,5 @@ d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl
$(GEN_D3D10) $< > $@
d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl
$(GEN_D3D10) $< > $@
d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl
$(GEN_D3D10) $< > $@

View file

@ -214,6 +214,7 @@ struct GalliumD3D11Screen
#include "d3d11_objects.h"
#include "d3d11_screen.h"
#include "d3d11_context.h"
#include "d3d11_misc.h"
#if API >= 11
HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice)