nir/lower_passthrough_edgeflags: return progress

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
This commit is contained in:
Alyssa Rosenzweig 2024-01-10 10:17:27 -04:00 committed by Marge Bot
parent 460d2ca4f3
commit 70fd20d2bc
2 changed files with 3 additions and 2 deletions

View file

@ -6029,7 +6029,7 @@ bool nir_lower_clamp_color_outputs(nir_shader *shader);
bool nir_lower_flatshade(nir_shader *shader);
void nir_lower_passthrough_edgeflags(nir_shader *shader);
bool nir_lower_passthrough_edgeflags(nir_shader *shader);
bool nir_lower_patch_vertices(nir_shader *nir, unsigned static_count,
const gl_state_index16 *uniform_state_tokens);

View file

@ -89,7 +89,7 @@ lower_impl(nir_function_impl *impl)
nir_metadata_dominance);
}
void
bool
nir_lower_passthrough_edgeflags(nir_shader *shader)
{
assert(shader->info.stage == MESA_SHADER_VERTEX);
@ -97,4 +97,5 @@ nir_lower_passthrough_edgeflags(nir_shader *shader)
shader->info.vs.needs_edge_flag = true;
lower_impl(nir_shader_get_entrypoint(shader));
return true;
}