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pickup structs from vbo.h
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2 changed files with 2 additions and 2 deletions
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@ -38,7 +38,7 @@
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#include "t_pipeline.h"
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#include "t_vp_build.h"
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#include "vbo/vbo_attrib.h"
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#include "vbo/vbo.h"
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GLboolean
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_tnl_CreateContext( GLcontext *ctx )
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@ -56,7 +56,7 @@
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#include "math/m_vector.h"
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#include "math/m_xform.h"
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#include "vbo/vbo_attrib.h"
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#include "vbo/vbo.h"
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#define MAX_PIPELINE_STAGES 30
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