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mesa: remove MAX_WIDTH from prog_execute.h
define a PROG_MAX_WIDTH var instead. It has to match MAX_WIDTH in swrast. More elaborate refactoring could fix that (someday).
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2 changed files with 7 additions and 1 deletions
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@ -39,6 +39,10 @@ typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoo
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GLuint unit, GLfloat color[4]);
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/** NOTE: This must match SWRAST_MAX_WIDTH */
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#define PROG_MAX_WIDTH 16384
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/**
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* Virtual machine state used during execution of vertex/fragment programs.
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*/
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@ -47,7 +51,7 @@ struct gl_program_machine
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const struct gl_program *CurProgram;
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/** Fragment Input attributes */
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GLfloat (*Attribs)[MAX_WIDTH][4];
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GLfloat (*Attribs)[PROG_MAX_WIDTH][4];
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GLfloat (*DerivX)[4];
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GLfloat (*DerivY)[4];
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GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
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@ -736,6 +736,8 @@ _swrast_CreateContext( struct gl_context *ctx )
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assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
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assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
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assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_CreateContext\n");
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}
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