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progs/tests: comments and clean-ups
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parent
22e6dc3870
commit
705ed3326c
1 changed files with 21 additions and 11 deletions
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@ -85,6 +85,9 @@ static void Display( void )
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/* Draw the first two squares using incr for the affected face
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*/
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/*************************************************************************
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* 2nd square
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*/
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if (use20syntax) {
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stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
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stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
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@ -98,8 +101,8 @@ static void Display( void )
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glTranslatef(3.0, 0, 0);
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glBegin(GL_QUADS);
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glColor3f( 0.9, 0.9, 0.9 );
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/* this should be front facing */
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
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/* this should be front facing */
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glVertex2f(-1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 1, 1);
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@ -107,6 +110,7 @@ static void Display( void )
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}
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glEnd();
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/* stencil vals should be equal to max_stencil */
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glStencilFunc(GL_EQUAL, max_stencil, ~0);
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glBegin(GL_QUADS);
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glColor3f( 0.5, 0.5, 0.5 );
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@ -116,6 +120,9 @@ static void Display( void )
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glVertex2f(-1, 1);
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glEnd();
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/*************************************************************************
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* 3rd square
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*/
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if (use20syntax) {
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stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
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stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
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@ -129,9 +136,8 @@ static void Display( void )
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glTranslatef(3.0, 0, 0);
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glBegin(GL_QUADS);
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glColor3f( 0.9, 0.9, 0.9 );
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/* this should be back facing */
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
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/* this should be back facing */
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glVertex2f(-1, -1);
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glVertex2f(-1, 1);
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glVertex2f( 1, 1);
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@ -139,6 +145,7 @@ static void Display( void )
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}
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glEnd();
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/* stencil vals should be equal to max_stencil */
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glStencilFunc(GL_EQUAL, max_stencil, ~0);
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glBegin(GL_QUADS);
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glColor3f( 0.5, 0.5, 0.5 );
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@ -148,6 +155,9 @@ static void Display( void )
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glVertex2f(-1, 1);
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glEnd();
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/*************************************************************************
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* 4th square
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*/
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if (use20syntax) {
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stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0);
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stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
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@ -161,15 +171,13 @@ static void Display( void )
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glTranslatef(3.0, 0, 0);
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glBegin(GL_QUADS);
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glColor3f( 0.9, 0.9, 0.9 );
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/* this should be back facing */
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
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/* this should be back facing */
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/* this should be back facing */
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glVertex2f(-1, -1);
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glVertex2f(-1, 1);
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glVertex2f( 1, 1);
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glVertex2f( 1, -1);
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/* this should be front facing */
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/* this should be front facing */
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glVertex2f(-1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 1, 1);
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@ -177,6 +185,7 @@ static void Display( void )
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}
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glEnd();
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/* stencil vals should be equal to max_stencil */
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glStencilFunc(GL_EQUAL, max_stencil, ~0);
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glBegin(GL_QUADS);
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glColor3f( 0.5, 0.5, 0.5 );
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@ -186,6 +195,9 @@ static void Display( void )
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glVertex2f(-1, 1);
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glEnd();
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/*************************************************************************
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* 5th square
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*/
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if (use20syntax) {
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stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
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stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
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@ -199,15 +211,13 @@ static void Display( void )
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glTranslatef(3.0, 0, 0);
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glBegin(GL_QUADS);
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glColor3f( 0.9, 0.9, 0.9 );
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/* this should be back facing */
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
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/* this should be back facing */
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/* this should be back facing */
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glVertex2f(-1, -1);
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glVertex2f(-1, 1);
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glVertex2f( 1, 1);
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glVertex2f( 1, -1);
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/* this should be front facing */
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/* this should be front facing */
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glVertex2f(-1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 1, 1);
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