Use correct pv for flatshaded quadstrips

This commit is contained in:
Keith Whitwell 2003-02-23 19:27:03 +00:00
parent c608a0fb2a
commit 70130333c2

View file

@ -48,7 +48,6 @@
#include "radeon_context.h"
#include "radeon_state.h"
#include "radeon_ioctl.h"
#include "radeon_tex.h"
#include "radeon_subset.h"
@ -301,8 +300,6 @@ static void notify_wrap_buffer( void )
GLfloat tmp[3][MAX_VERTEX_DWORDS];
GLuint i, nrverts = 0;
fprintf(stderr, "%s\n", __FUNCTION__);
/* Copy vertices out of dma:
*/
nrverts = copy_dma_verts( rmesa, tmp );
@ -450,7 +447,7 @@ static void notify_qstrip0( void )
static void notify_qstrip1( void )
{
pop_notify();
emit_quad( 1, 0, 2, 3 );
emit_quad( 2, 3, 1, 0 );
push_notify( notify_qstrip0, 2, vb.vertex_store + 2*vb.vertex_size );
}