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Use correct pv for flatshaded quadstrips
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1 changed files with 1 additions and 4 deletions
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@ -48,7 +48,6 @@
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#include "radeon_context.h"
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#include "radeon_state.h"
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#include "radeon_ioctl.h"
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#include "radeon_tex.h"
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#include "radeon_subset.h"
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@ -301,8 +300,6 @@ static void notify_wrap_buffer( void )
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GLfloat tmp[3][MAX_VERTEX_DWORDS];
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GLuint i, nrverts = 0;
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fprintf(stderr, "%s\n", __FUNCTION__);
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/* Copy vertices out of dma:
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*/
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nrverts = copy_dma_verts( rmesa, tmp );
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@ -450,7 +447,7 @@ static void notify_qstrip0( void )
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static void notify_qstrip1( void )
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{
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pop_notify();
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emit_quad( 1, 0, 2, 3 );
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emit_quad( 2, 3, 1, 0 );
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push_notify( notify_qstrip0, 2, vb.vertex_store + 2*vb.vertex_size );
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}
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